I don't think your ideas are bad, Tiny Martian.
Scirra are definitely assessing all feedback and it's in their best interest to execute this new product correctly, especially when they're stepping into new competitive territory.
If they don't acknowledge something you've said, don't worry! Maybe they can't acknowledge some stuff, because if they find that they cannot execute the idea correctly, then they will have to disappoint everyone that was hyped for it.
I have mentioned "drawing tools" twice, but I don't believe it's been acknowledged (IMO it's odd noone else has mentioned drawing tools? Don't animators prefer to draw their animations directly onto their background, rather than opening the sprite editor, drawing, then placing?). However, I keep it in mind that Scirra reads everything here and at least the idea is in their minds now. Do I even deeply care if drawing tools are added? No not really, I'm not an animator, but I do know 1 person that I could get interested in Construct Animate, but they immediately don't like the fact that they can't just draw an animation like Flash does. They like to look at the scenery/background and draw onto it with layers. Like how do you neatly animate 2 different people walking up to each other and then they shake hands? Well, without drawing tools, you could use the Image Editor and predict how to animate each sprite individually, or maybe do some awkward switch-over where the 2 people become 1 sprite once they are close together... Or, like, you could make the sprites in other software first, then import them into Construct Animate!... That'd be ridiculous if you need other animation software to use Construct Animate. Ahh sorry for going off on this point too much, but you see, perhaps I've convinced you how important this is, but I've posted 2 times about this, and no comment from Scirra, BUT they are aware at least.
Construct Animate must be easy and powerful to use, much like C3 is for game dev. Easy for a beginner, powerful for someone who's stuck with the software and mastered it. Any weird setups for a Timeline need to be addressed, and also, don't think that it's up to you or the community to find the solution to UI or UX problems in Construct Animate, like the whole "technically, what is the most bottom layer" question - Scirra are UI and UX designers, I mean the design of event sheet view is god-tier. They can solve it, that's their job, even if we feel like we must find solutions (we are all technical-minded problem-solving people, after all).
If they ignore issues that you post, then others will post the feedback too and maybe it will open their eyes to the idea. So it's always good to post feedback. Even if Scirra defend something, you should respond to that if you feel confident in your stance. We aren't here to fight or argue, we just want to explain our experiences and opinions to hopefully aid Scirra in making the right decisions for their software.
Sometimes a back-and-forth can entice others to jump in and pick a side - If everyone disagrees with you, then perhaps you might change your mind (or perhaps everyone is completely missing your point lol), and if everyone sided against Scirra view, then, well, we did our part as a community and its simply up for them to decide.