newt's Forum Posts

  • http://sourceforge.net/apps/mediawiki/construct/index.php?title=Families

    Its all about picking.

    If you have multiple's of the same object then tell the object to do something, all will do it.

    You need a way to select a single object from a group of objects.

    Families provide that.... as long as that single object is picked.

  • Yeap, that RC is getting closer!

  • Give number one a chin.

    Yeah more details like that.

    Less details like the gun in number two.

    Im guessing your gonna do frames, cause a bones system just wont work with a side perspective.

  • Yeah, Image manipulator is the way to go. You can get alpha as well.

  • You could add multiple platform behaviors to the sprite... 1 per controller I guess.

  • <img src="http://dl.dropbox.com/u/666516/structurelogo.png">

  • no I mean

    if I want platform movement for instance to be controlling a player

    I can't make two instances of the same platform sprite object be controlled by two controllers assigned to two different players

    Ahh I see what you mean now. Nope it currently sets all instances of the same object to the same controls. Guess you could ask David to add a way to set the controls at runtime, or change the plug to allow dupes to have different controls.

    Then again just adding another object shouldn't be that big a deal.

  • You should be able to pick them via a private variable.

  • Yeah, but once there's a plug its just one click.

  • > Man Vector graphics in Construct would be sweet - my buddy draws his images in Illustrator for Construct, I love the vector 'look' though when we import in the images we can't scale them very well.

    >

    this is vector math, not the same thing as GFX

    Nice try tho

    Shall I quickly program this and see how it goes?

    Something tells me you've already done it.

    Btw what does vector.dot mean?

  • Some expressions might be nice for this.

    Im thinkin v(x1,y1,x2,y2,a,l)?

    Edit:

    Oh wait you'd need a third x,y right?

  • [quote:3ve0xj06]Set fadecnt = 0

    While fadcnt < 100

    set screen opacity to fadecnt

    wait for 200ms

    set fadecnt = fadecnt+10

    /* then go to fade out routine, decrementing opacity*/

    Wut?

    There's a fade behavior, and Gradient object. Both have timers for fading.

  • Its flipped for me too, but Im using an exported obj, made in Anim8or.

    No biggy tho, it's not like I cant export it flipped, or flip it in Construct.

    As to the animation. Yeah you could make up you own out of multiple objects. The bones behavior would probably be Ideal for this.

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  • Thanks again to the devs!

    Also everybody be sure to run the DirectX updater looks like there's an update for June 2010.

  • True 3d?.... no