newt's Forum Posts

  • Always wished we had a behavior like this for CC.

    Good job! Glad you got it working.

  • Will there be adds on said pages?

    If so will there be some share in that profit?

  • Any particular reason you have to load the image from an external source?

  • Not quite 40. :P

    Cool none the less.

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  • Not sure I would think you would add that particular tiles distance from the light to rgb.

  • Light goes out in all directions, so its reasonable to assume that the distance between a tile, and a light source would be just like a radius of a circle.

    Given you know the xy of the light you can figure the adjacent tiles using cos, and sin. The formula would be lightx+cos(loop angle)*loop radius, and lighty+sin(loop angle)*loop radius, with two loops, loop angle, and loop radius.

    Since this is tiles you don't need all 360 degrees, 45 degree increments should suffice. Like wise your radius would increase by the length of your tiles.

    That will give you a circle around the light, to change that to an oval change your y offset radius to twice that of your x.

    Keep in mind the longer the radius the more degrees you will need.

  • How about less line, more radius?

  • One thing I've noticed in CC "%" isn't displayed correctly.

    It just says something like =0.... kinda confusing sometimes.

  • I didn't know such plugin exists. I copied the file over original and now I get runetime error.

    Did you copy it to the Runtime directory?

  • There's always: on m pressed add 1 to global

    global modulus =0 do stuff

    global modulus =1 do stuff

  • Steven

    Thanks

    Newt, that looks pretty cool. Are the flower/fan shapes the transports to and from the shadow world?

    No they are just decoration, and are already changed a bit.

    The idea is you'll always be in the shadow world. Since you're from the real world it will normally have form and shape, then the player will have an ability with a meter like a hp bar that lets you swing, and turn into a shadow.

  • Might post a cap, because unless the variable is undefined it should be in the drop down list to set a variable.

    Unless your trying to create a variable, or rename one, which isn't possible at runtime.

  • Cartoon Network?

    Construct Classic is open source, so yes updates will happen.

  • The timeline object would work well for this, if you don't draw the path.

    Like on timeline A system create object redplane, redplane clear all nodes, redplane add node at firstx,firsty, add node at secondx,secondy, add node at thirdx,thirdy, redplane set position on path to 0, redplane start path movement.

    On timeline B system create object redplane, redplane clear all nodes, redplane add node at firstx,firsty, add node at secondx,secondy, add node at thirdx,thirdy, redplane set position on path to 0, redplane start path movement.

    Then make sure the path is set to curves, etc.

  • You would have to ask David for more info. As far as I know it's based on a normal map to change shadow according to direction.