So I loaded 4 frames into a sprite that has a platform behavior added to it. I noticed that after the frames were loaded and if the collision mode is set to "per pixel" it goes to hell and has no collision data whatsoever. any ways to get around this?
I am temporarily using the "bounding box" collision type, but that will definitely suffice for much longer, because the bounding box is much bigger than the actual character.
any help much appreciated, thx [: