newt's Forum Posts

  • Awesome example.

    Too bad we can't save to xml. Seems that would be perfect for a save state.

  • gamejolt is now accepting html5 games apparently.

    From the tweet

    "And after much tapping and clacking, the Game Jolt team presents: HTML5! Upload them games, and tell your friends and enemies."

    Looks like it uses an iframe, as you just export to website. (index.html, and files in a zip)

  • If you'll look at the top there is a search box.

    This was the first thing a search for "outline" returned.

  • Wow 8 pages of the same thing.

    Ok well perhaps not exactly the same thing, its going down hill apparently.

    How about if you don't like whats going on, just move on and make your own engine.

    C2 is pretty much just one guy doing the programing.

  • So now someone can make a Odin Sphere type game, and put it on Steam?

    Yeah I guess that's tweetable.

  • Yes, pretty much, minus the ability to read a directory without some server side script.

    That would be reinventing the wheel tho... Might do a search for free gallery scripts. I'm sure there's literally hundreds.

  • Just a thought.

    Would it be better if this were split up into two different behaviors?

    A path finder, and a path movement?

  • Most z ordering is actually based on the individual objects y.

    Unfortunately an object can only have one y, therefore if an object is bigger than the isometric cell size this z ordering wont work.

    Your solution is to make the objects smaller, or cut them up to fit together.

  • Well even if x native exporter were to magically show up tomorrow, you would still be sol as far as plugins go.

    All of them would have to be rewritten in that native code.

    I'd call that a sad truth.

  • The only thing that will effect it is the size. So obviously if you have a 16x16 dot on a 1024x0124 image where the rest is transparent.... then you're doing something wrong.

    Likewise thousands of small tiled sprites will slow everything just the same.

    It is suggested to optimize using power of 2 images, along with tiled background for stuff you want repeated.

  • I got Final Fantasy Tactics for Ipad this Christmas thinking it would be awesome to relive the old memories.

    Turns out I rarely play it as it takes to long to play to any enjoyable degree, and the dam thing crashes half the time.

    There is a reason casual games do well on mobile devices.

  • Don't think that's a bug since full screen should override layer settings.

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  • Actually I have a game I've been mulling over in my head for several years, even have a name for it.

    The Devil Made Me Do It

    Its pretty standard really. Set on an island/port in a medieval period.

    Boy/idiot saves girl/princess from evil warlord/vampire.

    Since the protagonist is a dufas he needs a bit of help from a shadowy figure to eventually become an all out badass.

    Throw in some ulterior motives, and a bit of semi turn based actions for a dungeon crawler that starts out in the jungle, runs to peak of a snowy mountain, and down to a lava filled finale.

  • Why cant you use containers?

    All you have to do to pick any object associated with a player is... pick the player, and reference that object in actions.

    You can place arrays in containers btw.

  • If you don't really need a radius you can just use spawnPoint.x + random(-10,10), same for y.