newt's Forum Posts

  • I would go with frames because we have for each "ordered", and object(index).

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  • My guess would be that the hotspot is different on an odd sized box.

    There is no pixel perfect solution for an even sized poly because there is no one center point.

    Again that's just a guess, I haven't checked out the capx.

  • For simplicities sake I would use the ease tween behavior.

    Then if you don't think its that simple, its at least reusable.

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  • The way it is now is no different than comparing a string under system compare. Imagine having made the mistake of testing some text with capitols in it. That kind of mistake happens all the time.

    I can bet you'll not make the same error soon however.

  • Well that's part of the deal with functions. You get a value you can change on the fly, sort of like the ability to create variables without declaring them first.

    Actually, doing a variable comparison is a lot closer to what you described.

  • I noticed the Gameleon engine uses this method almost exclusively.

    It would be nice, but the question is how to add it to the editor?

  • No idea what you are talking about.

  • Link to .capx file (required!):

    https://dl.dropbox.com/u/666516/spriteLoadUrl.capx

    Steps to reproduce:

    1. run the capx

    2. Click/touch the sprite instance on the right to load an image

    Observed result:

    With webgl enabled Firefox loads other textures for other instances, Chrome loads only the picked instance

    Expected result:

    All instances should load the image, as it is with webgl turned off

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: no

    Operating system & service pack:

    764

    Construct 2 version:

       r124

    Request:

    Would it be possible to add a flag to Sprite to allow it to load different textures for different instances like the way tiled bg does?

    I need to be able to load an indefinite amount of textures at runtime, with a collision box.

  • About 15 minutes till the first lesson starts.

    Have fun, and good luck to Yann, and Kyat.

  • Does the manual post help?

  • I understood what you wanted. I was just putting forth the case for a better method... well better from a oop perspective at least. heh

  • Does not work on ipad.

  • Any chance of some updates like setting max speed at run time, and an activated setting?

  • It would be hard to pull off with out having frames on a tiled background object. Perhaps if tiled bg had the ability to offset its texture, you could maybe do something like the plasma object did in CC.

    The non webgl blend modes might even be enough.