newt's Forum Posts

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    Modularity features?

    Um... hell yeah

  • Its nice but its not very html5 game friendly.

    You might check out ways shorten the size of the sound files such as repeating loops as you would in a tracker, rather than render everything into one huge file.

  • C2 has no way to determine a textures orientation.

    You have to set that in the image editor when you import it.

  • thehen I guess Yann didn't see this one.

    For what you describe I would try a bunch of dummy objects following each other around like a snake.

    Then for every x ticks do a for each ordered by the the objects instance variable "order" ascending, and then do a descending for each to get the vert back to the origin.

  • > Touch has one of largest lists of expressions, and it never occured to you that something else like say touch index might work instead?

    Before suggest to me touch index, please realize that touch index increases based on the number of touches.

    So first touch = 0, second touch = 1, etc.

    But does that really work for an analog stick?

    Nope, but it's more relevant than touch id.

    Anyway you need to go from another direction. Try on object touched, or is touching.

    Also please realize that treating people like they don't know what they are talking about does not help your situation.

  • Touch has one of largest lists of expressions, and it never occured to you that something else like say touch index might work instead?

  • Why don't you just try to write out what you want to do in the off chance touch id doesn't work the way you expect it to?

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  • Sorry, nope on both.

    That and Im not really interested in having you use 50 megs of storage on the pad.

  • On Windows 7 64 touchscreen I'm getting 2 for each side.

    Ipad 3 40691595XX going up 1 each touch sometimes adding 0.9999995 per touch.

    So its doing something....

    What exactly Im not sure.

  • Angle(x1,y1,x2,y2) will return either positive or negative 0-180 depending on the order of objects x, and y's used.

    So basically it doesn't care about the shortest route, just the order.

    I guess in theory you could use that as well to get the shortest angle by testing + or -.

  • I agree with Val , Whiteclaws you are far too jaded for your age.

    If you can't really add something positive then there's no point in joining in.

    Anyway Yann's plug Polygons is similiar to Rojo's Canvas, and allows for manipulation of its collision poly.

  • Might try replacing lerp with anglelerp.

  • First of all why can't you destroy the object from the initial event?

    It looks like its picked by the collision.

    Second you would need a sub event to destroy it since you cant pick to destroy from actions.

  • Um, why do you need the function?

    If you are changing that objects variable you can just compare it, and use that as a trigger.

    No need for all the uid stuff. The object is automatically picked by its variable.

  • Link to .capx file (required!):

    https://dl.dropboxusercontent.com/u/666516/spritevstiledbg.capx

    Steps to reproduce:

    1. preview capx, or export to ipad

    2. click screen

    3. click button for next layout comparison

    Observed result:

    On Ipad 3 multiple instances of tiled bg slow fps rather quickly.

    Im getting a slow down after 30- 40 instances

    Sprite on the other hand, while no where near as good as desktop does not slow down as quickly. I got well over a hundred instances before any noticeable difference.

    Expected result:

    While this is not webgl related, you would expect at least the same results.

    Not sure if I would call this a bug

    Browsers affected:

    Chrome: no

    Firefox: no

    Internet Explorer: no

    Ipad Safari: yes

    Operating system & service pack:

    ipad ios6

    Construct 2 version:

        r125