newt's Forum Posts

  • Even with all its quirks, Id still rather deal with events, then have to put up with the nonsense syntax of code.

    Pasting code might seem like an alternative. but you don't really get an understanding of the logic when you do that sometimes.

  • Like I said, small size images of that size, and smaller do not rotate well, or at least come out looking close to the same using the usual interpolation techniques. You're at the pixel level, and those don't turn.

    The only method I'm afraid is to manually draw something that resembles what you want.

  • Honestly I don't think Spriter is the way to go here, and there's several reasons for that.

    One, small size images do not look the same rotated.

    Two, Spriter's not made for non sub-pixel placement.

    Three, you're not really saving a lot of space, as a frame by frame animation(what you should be using) wouldn't really be that expensive... within reason of course.

  • Have you tried to copy, and paste events?

    Have you tried to drag existing events?

  • The event system doesn't really lend itself to other types of input.

    One possibility might be to use Blockly for the plugin sdk.

    Ashley could use some custom blocks to simplify things even more.

  • I'd suggest looking in the pluing section, but .... ehh.

  • Easiest?

    I would say praying since there is no scripting in Construct 2 save that done in Javascript in the plugin sdk.

    There was an unfinished plug for Lua in Construct Classic.

    Its less finished than Python was, and Python was way under documented.

  • Pixothello.

    Haven't used the others much, and the AutoTileGen demo went straight to the trash bin as soon as I saw it was basically just a bunch of locked features.

    Who ever came up with the idea of getting people to buy a product by showing a lock icon is an idiot.

  • Pixothello looks pretty good, but the unstable nature is a deal breaker. I'd be willing to deal with bmp's, especially since its got the first pixel perfect circle tool I've seen.

  • Downloaded the demo, and it didn't do squat, so its crapware as far as I'm concerned.

  • Without using a Webgl fx your best bet is a pre-rendered animation.

    Edit:

    You can try some experimentation with the canvas effects, but none of those involve altering pixel location.

  • Its so hard to tell if posts like this are legitimate when they provide none of their own references, and have so few posts on the forum.

  • Well that's 30 fps max.

    I added some particles, and a text object, so that's not really taxing to the cpu.

    I will say the gpu was a Nvidia with I think 512 mb.

    So really the only thing that's amazing is that there was some proprietary drivers available.

    Edit:

    Also multiplayer works

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • As my previous post stated, about 30 fps on EOS for C2 games.

    The os is fine, and not terribly dependent on the terminal.