newt's Forum Posts

  • Something like css float would be nice to have. I know the Anchor behavior is made to work like that, but I can never get it to work right, so I end up using viewport as 5type suggests.

  • Aside from the personal attacks, those examples still wont get you anywhere near a workable shadow caster with the perspective offset.

    So in my "unprofessional" opinion, I'd still suggest waiting until it can be accomplished using webgl.

  • 0: Sure, anything is possible.

    1: See above, or buy some ******

    2:^

    3^

    What you want to do can't be explained easily. Take a look at the line of sight behavior demo, however that's only for top view.

    So basically long answer is yes it can be done.

    Short answer is, its not really worth it now.

  • Might need to format the text with "newline".

  • Yeah, just using some photoshop filters does not make a style, and as DUTOIT hinted, doing artwork first is putting the cart before the horse.

  • Yes, and when you multiply 4000 x 4000 you get an approximation of how much memory it will take up uncompressed.

  • That's how boids usually start.

    Btw if you set it to unbound scrolling then 0,0 really would be the center of an infinite universe, if you don't mind a few rounding errors of course.

  • Whats 4000 * 4000 =?

    The general rule of thumb is try to keep things under half of the gpu's memory.

  • I think they are giving Green-light the heave-ho.

  • There are many different ways to pick individual instances of text. Compare instance variable, UID, or even the text the instance has.

  • Solid is a behavior.

  • You can't. You can only make other text instances, which can can have the bold attribute via css.

  • Shake is one of the simplest things you can do.

    Just do it your self using variables, the random() expression, and the system scrollx, and scrolly.

    Like:

    +> global variable "shake"= 1

    -->system scroll x to scrollx+random(-30,30)

    -->system scroll y to scrolly+random(-30,30)

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    "sorry i not good in english": A perfect example of why html5 doesn't run as expected on native platforms.

    Just as it took you a month to make your game, or the the years it might take to get "good" at English, the people providing the service must learn how to make a proper translation.

    Patience is not an option, it is a requirement.

  • The word of the day: westerado