newt's Forum Posts

  • Unfortunately you can't expect it to get better than a 10 ms offset.

    It's just not made for precision timing.

  • Break the songs into smaller wav segments.

    If the timing goes off, it will be fixed with the next loop in the series.

    In fact it would be better to break every part down to its constituent loop.

    Beats, melody, fills etc.

    But that's just general advice.

  • True + it's not like you can't turn of z sorting.

  • Another method to handle off screen interactions would be a coin flip.

    In other words, rather than create some unseen interaction, estimate the outcome using formula that chooses the winner based off of a percent chance.

    The same method could be used to determine if there even is an off screen interaction.

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  • Not really. There's a scroll bar to the right.

  • Did you put it under plugs, or behaviors?

  • How much does the Electron export weigh compared to Nwjs?

    What's interesting to me is that Windows 10 universal apps don't really add that much weight, and offer a huge improvement in performance compared to Nwjs, but no one seems to want to push Microsoft to change the restrictions on it.

    Maybe the forum could pressure Ashley and Tom to make them make Ms change it?

    That's how this works right?

  • PixelPower

    Are you trying to help, or what?

    Its getting hard to tell.

  • It's kind of silly really.

    On the one hand we have non coders trying to monetize their games, that requires third party code,.... by not using code.

    While on the other Scirra is quietly working on a replacement editor, that may or may not allow users to write events, which would make it so the non coders could interact with third party code using the sdk, which is the only way to interact with third party code...

    Highlight on the may or may not.

  • We have a method to help with bottlenecks on large layouts with many static objects.

    Creating, and destroying objects based on a player's position is only useful for endless levels.

    The size of a layout should be determined by the number of objects you can safely have on the layout at any given time.

  • Might take a look at key codes.

  • It depends on your target export, desktop, or mobile, or both.

    Then there will be variations of movement types for those as well.

    Small tile based movement would imply either keyboard, or onscreen controls.

  • Don't think of it as drag and drop(which it it really isn't, I mean technically you would do the same kind of drag and drop with code... ). Think of it like advanced copy and paste(without the copy, and paste).

  • I can't think of anything tilemap does that's not synchronous, other than changing the texture.

    If there was, it would most likely happen the next tick.

  • antares330

    Sorry my poor attempt at humor.

    &

    Thank you!

    Colludium

    It's a little slow on my system.

    Kind of hoping an alternative might be faster.