Coding For C2?

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5 levels with simple coding Source-code (.c3p) + HTML5 Exported
  • Will there ever be a programing language for Construct 2 ?. I think it would be faster and easier to make games. Yoyo games have drag and drop and a special language called GML , why Construct 2 cant ?. Not saying that C2 should forget about Drag and Drop, and change everything into Code, But just that developers have a different experience making Games.

  • Don't think of it as drag and drop(which it it really isn't, I mean technically you would do the same kind of drag and drop with code... ). Think of it like advanced copy and paste(without the copy, and paste).

  • The point of Construct 2 is to have events and drag and drop. If it did what Game Maker does then people would have chosen to use game maker over Construct 2. I have actually made really simple games with just HTML,Javascript, and CSS. It takes a ton of code and is not worth it.

    Phaser is easy to code framework, that migh be what your looking for. Its coding but reduced.

  • If you find coding easier then you could write plugins for c2 in JavaScript.

  • The point of Construct 2 is to have events and drag and drop. If it did what Game Maker does then people would have chosen to use game maker over Construct 2. I have actually made really simple games with just HTML,Javascript, and CSS. It takes a ton of code and is not worth it.

    Phaser is easy to code framework, that migh be what your looking for. Its coding but reduced.

    You're right.

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  • So what JavaScript game engine is the easiest to use ?

  • I hope that C3 will have some sort of coding options besides the Browser object's option or making plugins. However I don't think this should be a priority, since the event-system is so powerful, that it can cover almost anything.

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