newt's Forum Posts

  • I've been meaning to ask this for a while. I was wondering if it was possible to enable the contents of a another div placed in the html export from the game.

    Basically manipulate the dom from C2.

    Like for example if someone were to try to place the game on an unwanted domain, you could enable a div that has some other script, or ad, etc.

    Some way to have the game remain intact, but show something else as well.

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  • The html5 export has some options for adding spaces alongside the game.

    Adsense has some rules for how close it can be to games however.

  • Use a dictionary for variables, and store the dictionary into local storage as json.

    This will save you a lot of angst if you plan on having game saves.

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    Step one of my plan of global ***********

    Clone all the bugs!

    Muuuhahhaa!

    Maahahaaaaaaa!

  • The main reason for its rejection is that there wasn't a way to add paths using the editor.

    C3 was to solve that issue.

    On the other hand, the need to edit paths in editor is isn't actually as important as being able to create, or change paths at runtime.

    Rex has a spline plug that handles this quite well.

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    The new platform is not going to get the benefits the forum offers for exploring what the suggestions would entail.

  • Set it to constant, and set the timescale to 0.

  • I think we just need to find the best method to get svg to work with webgl, and go from there.

    Decide what features are a must have, and what can be left out.

  • I'd like to be able to lock on a per object bases.

  • It's usually it's done in php, and I know it would be a stretch to get it to work properly with javascript, but an example is like when you post a url to sites like Facebook, and Twitter those sites parse the urls and get tags such as title, and even image previews to give the user a better idea of what the link is about.

    Of course another question would be if it should even be in the index.html, as many games are hosted in other pages.

  • Would it be possible to change the meta tags of the index.html before it's parsed for say its preview used by scrapers?

    Basically non static webpage/game that can have a meta to match.

  • Update:

    Added a way to tweet an article using the web client.

    Which was surprisingly easy btw.

    I may do a template to show how.

    Still looking for input or suggestions.

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    > To be honest Im just about finished with everything gamedev related, it's all just become so depressing.

    >

    To be honest Im just about finished with THE FORUM, it's all just become so depressing.

    There, I fixed it for you.

    Nah the forum isn't an issue. People need to express themselves, but they also need to listen to the other side.

    The issue is feeling useless. Like you're starting over, and over.....

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    >

    > This.

    > The code was my biggest issue, but we still have to code to get your own plugs, which I thought was to be addressed in C3.

    > I can't rely on plugs that aren't maintained, and/ or have to be redone for each new runtime.

    > And official plugs provide just the basics, and yet they discourage anyone from modifying them.

    >

    Did you check the latest blog post?

    * Modular event features, aimed at capabilities like building plugins out of events

    Is this what you mean?

    But yeah. We can't have everything right? I barely use 3rd party plugins... very sparsely. The only one I'm using at the moment is Photon Cloud for Multiplayer, and started to use Q3D, exploring the possibilities of making my game fully 3D instead.

    Hopefully Scirra will have more time to build and maintain their own plugins building up a library. And I wouldn't even mind if they charged for some of them, if they took a lot of time/manpower to develop.

    If I really needed a specific plugin in construct for e serious project and was stuck. I would got to elance.com and get a freelancer to do it, or do a paid request here on the forum, getting someone to do it for me. There's always ways if you really need something.

    "* Modular event features, aimed at capabilities like building plugins out of events "

    Yeah, and I have to wait, again, to maybe get it.

    Meanwhile I have to invest anything I've made with them back into it.

    To be honest Im just about finished with everything gamedev related, it's all just become so depressing.

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    >

    > > Subscription/Web based/Html5/Performance/native or non native -- None of those are any issues to me. As long as they keep the Event sheet and and keep improving by time I'm a happy camper. Without C2 (or the event sheet) I wouldn't be making any games at all probably.

    > >

    >

    > I guess my biggest reason for not wanting to go along with this is because I planned on going to Unity after I finish my current game in C2, which I already know enough of C# in it to get by. This means I guess I don't have the problem like you and others who are in the same boat, so I don't even have to pay for anything until later to use Unity, and it's just a one-off fee. I just loved using C2 because it took 1/10 the time to get things done, but I guess that gravy train will come to a screeching halt when Scirra stops supporting C2.

    >

    As a Graphic designer I need to push this argument: I have no intention whatsoever of becoming a programmer. I am Graphic artist and designer. I don't wanna waste my time coding or learning how to code. I want to make my ideas happen, in an easy comprehensible way as possible, and that's what Scirra is giving me. Learning syntax, coding languages etc etc is a waste of my time. I have no problem using other engines, but that would be when teamed up with coders.

    I think Scirra should advertise on pages like deviant art. They would have amazing looking games in their show-off page in no time.

    C2 is a perfect solo tool. It's not aimed for teams, they don't have any teamwork functionality, so multiple people can work on same projects easily.

    This.

    The code was my biggest issue, but we still have to code to get your own plugs, which I thought was to be addressed in C3.

    I can't rely on plugs that aren't maintained, and/ or have to be redone for each new runtime.

    And official plugs provide just the basics, and yet they discourage anyone from modifying them.