So I'm testing out a blood splatter effect and the particle system is amazing, I love how simple yet powerful it seems to be.
What I am wondering, is if there's a way to set the particle object to switch to a static sprite of the last frame when it finishes? The particle system is useful for sure, but currently it seems our only choice is to show it and then have it destroyed? Is there no way to keep it on-screen static when it finishes?