newt's Forum Posts

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    Here's a non rhetorical question.

    Would an exporter sdk still be doable? This was one of the promises of C2 as part of its "modularity" if they ever finished the html5 framework.

  • Looking at the api it should be doable.

    Something that might be quite interesting is possibly publishing to Github pages.

  • You should probably say which version of Ios you are using.

  • The funny part is that they can apply css to every part of the editor, and I can't even style the text object.

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    > Well if they were to try to take the console route, how would they go about it?

    > Would they develop for all of them?

    > If not all, who would decide which one to develop for?

    > Where would the funds needed to hire someone with experience in each specific console come from? Im pretty sure they don't have someone already.

    > Would their current income method pay for all that?

    >

    > Edit:

    > Also, what do they do when the next version of this or that console comes out?

    > Pray that the old codebase isn't abandoned?

    >

    You are constantly asking us questions that we as game devs don't have to need to be concerned with. They chose to make a commercial engine so as a customer I have expectations, especially when the subscriptions are involved

    Sorry, but Im just being realistic.

    Those questions are rhetorical. I expect most people to already know what the likely answers are.

    A least Im pretty sure what they are, and that's why I look for alternatives to what the answer has been for the past 8 years.

    Nothings changed, with the exception that perhaps subscriptions might allow some of the issues of funding, and manpower to be overcome.

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    • Post link icon

    Well if they were to try to take the console route, how would they go about it?

    Would they develop for all of them?

    If not all, who would decide which one to develop for?

    Where would the funds needed to hire someone with experience in each specific console come from? Im pretty sure they don't have someone already.

    Would their current income method pay for all that?

    Edit:

    Also, what do they do when the next version of this or that console comes out?

    Pray that the old codebase isn't abandoned?

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    There's no such thing as console friendly tech, it's either made to run on proprietary software, and hardware or not.

    It's like that for each console.

    Each requiring licensing to develop for the platform as well as having to pass rigorous quality control just to publish.

    However, they all have a browser that supposedly runs on an open standard.

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    It's a question of greed really.

    A few more "serious" developers for Scirra, versus hundreds of exploitable indie games for the consoles.

  • Also next to zoom is a box on the end... clicky

    Or just press f11.

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    A more proactive approach might be to start challenging the consoles to add html5 support.

    That might work, if it's done as a community.

  • I can only guess that 37 had something they needed in order to work.

  • There was some lag with the April 1'st update, but since the css is back to normal it's fine here.

  • In case anyone is wondering pin behavior on steroids would be a behavior like pin that works at both edit time and runtime in conjunction with containers.

    I image it would have two parts, a parent, and child behavior, where the parent is applied to the main part of the container.

    The main reasoning for such a thing being that you can pin objects together in the editor, and move them without it falling apart.

  • meh, x=angle