newt's Forum Posts

  • OK, cool!

    Thats terrific!

  • Perhaps look up the difference between 2d and 3d to start.

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  • Given your conditions it would be about the same.

  • That won't work with regular text as those values can vary system to system.

    About all you can measure is textwidth.

    Unless you use Spritefont that is.

  • The updater must be hatching a clutch of zergs for as long as it's taking.

  • In its current state?

    Probably.

    After the new runtime?

    Probably not.

  • I would just use the line of sight behavior.

  • You would need to make your own list of times for where it is, and when to stop.

    From the manual:

    "Seek to

    Seek a currently playing sound to a different location in the audio file. The time to seek to is given in seconds."

    The system wait action would work for the stopping mechanism, or a timer behavior on another object.

    I should also say that 500 audio files by themselves might be ok, as long as you don't try to load them all at once into memory.

  • Given that the Nwjs exports would take up a significant amount of diskspace, and bandwidth, I suspect that they will wait and have that available in the desktop version.

  • The editor uses an event based system, the actual language of exports is javascript in the html5 standard.

  • 5 notifications, but no posts. Lets call it monkeyball whispers

    Im going to assume there was an argument that it was a ad based app.

    Tell me, what good is encryption when the id used by the advertiser is easily found, and replaced?

  • Ok, what does encryption do for a copy of a game?

    I mean they have a copy of the game, and they are selling copies of the game.

    They don't need to decrypt the game to do that.

  • Im not saying you can't make 24 objects to make the alphabet, but I will say you should do a forum search on how instances work.

    That with instance variables and how a Sprites animation frames can be used with them.

  • Im going to assume drag and drop letters onto boxes.

    Letter on collision with box

    ->box compare instance variable "filled"=0

    -->letter set drag and drop to disabled

    -->letter set position to box

    -->box set variable "filled" to 1

    This assumes letters and boxes are instances from two separate objects.

    Letter frame 0 = A, 1 = B, etc

  • If it's moving clockwise then set its angle to angle(self.x,self.y,other.x,other.y)