newt's Forum Posts

  • It depends on what the events are doing.

    If you are checking collisions on hundreds of objects then that particular event will slow down the system, especially if it's doing it every tick.

    If all its doing is setting an objects opacity to the same value, then no it won't adversely degrade fps, .....unless you have hundreds if not thousands of instances doing that.

    Adding extra events to stop it setting the opacity don't add any overhead either.

    Unless you have hundreds if not thousands of instances doing that every tick.

    So basically, adding extra events to stop unnecessary repetition are the way to go.

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  • player.x+ cos(angle(player.x,player.y,mousex,mousey))*distance from player*2

    player.y+ sin(angle(player.x,player.y,mousex,mousey))*distance from player

    Set instance variable myang to angle(player.x,player.y,mousex,mousey)

    myang is between 0, and 180, box send to front

    -else box send to back

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    Nah, man the browser wars are coming. Soon it will be either shiny and Chrome, or Edgey and Windows store.

    Your os will be a browser/ store.

    Also, I could care less about Hedy's comments.

  • Um, you need a real load to mean anything.

    It's a given that a C2 game with Nwjs is going to have slower fps than a regular exe. Its an interpreted language running in a browser.

    Also you need to take into account that the C2 renderer is capped at 60fps.

    Edit:

    I will say the difference between C2 Nwjs, and Gdevelop with Nwjs is a bit odd.

    It makes me wonder if the C2 export is actually slowing things down.

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    Nobody wanted flash. We talked about opengl, or directx, or maybe even a mobile native.

    Talked/ fought.

    Of course we then fought over html5, and were promised an exporter sdk.

    Probably shouldn't start in on that one though.

  • I agree it's kind of a mess right now, so fair enough.

    C3 that is.

  • Again it depends on what you want, but I would suggest sticking to using Construct objects to make your own.

  • The values are what would be encoded.

    It's basically just about what a casual hacker would be interested in messing with.

    Everything can be hacked, not everything is worth hacking.

  • It depends on what you are wanting.

    The basics would be adding a new top layer with a tiled background object, and icons pinned to it.

  • Yes.

    Subject to referral.

  • Why even bother with videos.

    Just hit export.

    https://www.scirra.com/store/royalty-fr ... -templates

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    I don't mean to be a negative Nancy all the time, but "wait for c3 runtime" on all the most voted features on the new requests platform doesn't make me feel great.

  • It can be modified, but if its encoded thats pointless unless they know the method/ key.

    Theres other things you can do, like concatenating strings, and even just using a bunch of variables.

    Granted they can tell which variables are being used, but figuring out how they go together would make it harder for them.

  • About all you can do is try to protect the variables. The minifyer is great for obfuscation, but you can also encode strings, and use hash's

    http://www.scirra.com/forum/plugincb-ha ... 43824.html

    viewtopic.php?t=73288&start=0

    viewtopic.php?t=75040&start=0

    As far as I'm aware the only place you can't get at the console is Nwjs.

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    The only irreversible damage around here is from what ever that guy is smoking.