newt's Forum Posts

  • Just set the speed to zero, and up the timeout.

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  • Have you not tried particles yet?

  • Stress Spawn test.

  • If you're populating an array just to treat it like a seed, you might want to try some other method.

    Seems like that would only work per install.

    There were actually a couple plugs for that in C2 which could possibly be converted rather easily.

    Then again making a rng using formulas isn't that hard to figure out.

  • Ahh, it was setting the color first.

    Thanks blackhornet

  • Was wondering if I could get some clarification on the draw quad function of the plug.

    I am assuming that the coordinates are x1,y1= top left, x2,y2= top right, x3,y3= bottom right, x4,y4= bottom left.

    Is this correct?

    If so, is there any reason that a set quad color immediately after the draw would not set the correct values?

  • Is that per pixel?

    Take a look at the json format, there's a lot more to it then just the data it stores.

    You're going to have to define the use case for anyone to give you a plausible workaround.

    Sorry, let me Elaborate this: If you make upto $3000 in a quarter, you pay Nothing !

    Well if you don't want to live in your parents basement making less than $12000 a year, and then worry about having to pay up to $600 per year per title if you ever do get out of poverty, you go right ahead and use the engine that has crappy 2d support with huge downloads.

  • Pretty sure the order would be by Y descending, just like isometric.

    Plenty of info on the forum for that.

    So, Unreal does 2d?

    So Unreal does mobile?

    So does anyone know what 5% of 3000 x 4 equals?

    Does anyone want to go looking for developers that decide not to pay when they succeed?

    Well they could go with some other methods such as pay per export, or pay per game slot, but those would have some have some negative cavates such as a premiums for having to develop it, and store project files on their server.

    As I recall a lot of people got their ******* in a bunch over the idea that they can't do anything with project files without the editor, so not having access to your own source files would probably tie them into a knot, but thats how that kind of plan would have to work.

  • You don't need something new for that. It may just add more problems. Besides, it exists in the Sprite plugin already...

    No we have some parts to that, but a loadable encapsulated sprite type is just not available.

    Also, garbage collection makes unloading impractical for the foreseeable future.

  • A new object type, a sprite that can load from external sources would make more sense.

  • I don't think the multiplayer plug would work for that as the Wii u game would have to act as an authoritative server, and would be very limited unless you can implement a portal system.

    Edit:

    Also, I'd be willing to bet they don't even allow the multiplayer protocol, but as usual we're now into Fight Club rules.