newt's Forum Posts

  • I would just do a system compare "is between values" with a loop using tokenAt() and use the 0, 5, 16, 33, 90 using loopindex-1 as lower and loopindex+2 as upper.

    You'll have to int() the string of course.

  • Ok, so I guess that would be a code/math thing where the interpolations don't mix well.

  • Is there any reason we can select different combinations for the interpolation types?

    Like its either in elastic, out elastic, or in out elastic. Why can't we have say in exponential, out elastic in the same tween selection?

    Is there a coding issue, or is it because the possible combinations are too numerous to list?

  • That would be a feature request.

  • The term filter is pretty generic so no one can answer that, but as I said before html canvas elements will not work in the game unless you place them in the html element object. If its not working then check that the code is correct.

  • C3 uses WebGl so regular Html5 Canvas objects, and various effects won't work.

    The Svg object takes the regular elements and converts it to work in the accelerated context.

    You can use the Html Element for those however.

  • Its like a loop, it depends on what the events are doing.

    Obviously you should do you best to keep events from happening every tick, and you should design mechanics to be somewhat asynchronous.

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  • Tacker Tacker has made a post on Itch to see if we can get an option to sell HTML5 games playable in the browser there.

    itch.io/t/2231694/selling-web-games

    Please like, or make a post if you would also like this option.

    Its not like we have it anywhere else.

    Menu>Settings>Show take a beak...

  • Perhaps in the discord uploads section.

    The method is make a tilemap with different tiles to represent different heights, usually grayscale. Then check the tile type xy to the objects xy, and set the object z elevation by the tile type.

    Its not linear, but you can lerp it.

  • Obviously this is by a "for profit" site, and the incentive to cheat by contestants is high, so enter at your own risk.

    Also having to submit the project file is pretty sketchy.

  • Most of the examples use a heightmap.

    Easy to setup with a tilemap.

  • Under the system actions:

    Sort Z order

    Sort the Z order of instances of a given object according to an instance variable. This effectively removes all instances from their Z order, sorts them, then inserts the sorted sequence back in to the holes left behind. This means if the instances are spread across a range of layers, they will be sorted in the same Z order locations, maintaining the same order relative to other instances on those layers. Note this action is much faster than using an ordered For each with an action like Send to front/back, so this action should be the preferred way to sort the Z order of large numbers of instances.

    So, when the object changes y, or every tick, instance set variable myz to instance.y

    Sorting would be sort z order by myz

  • Desktop exports don't have anything to do with hosting, unless you are talking about the distribution method.

    construct.net/en/make-games/manuals/construct-3/overview/publishing-projects

  • Hosting has zero to do with it.