MAVERICK's Forum Posts

  • Thought about that at one point. I haven't learned how to do that just yet.

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  • I guess, but I was thinking I could add on to it.

  • How do I keep the camera to follow the character like so, but at the same time not show the white part of the layout?

    CAPX: https://www.dropbox.com/s/yqtg0whg3awpx ... .capx?dl=0

  • I have recently learned about bookmarks in this engine and I cannot find a way to darken the background like I can do with an event sheet.

    If this is possible please let me know. If it's not then it should be added to the next update.

    It would be a lot easier on the eyes.

  • "An endless loop?" All it says to me about the blood animation is that the files may be missing. I hit enter to acknowledge it and it's done with. I'll fix that, but I didn't think of it as something immediate and that big of a deal. I'll get to correcting the blood animation if it's really that big of a deal.

    I've compared blackhornet's version to mine and tried implementing it, but it doesn't work. At least from what I can see. I have compared them back and forth several times. I just can't see what I am doing wrong.

  • Thanks for your help thus far, but I'm still not getting it. <img src="{SMILIES_PATH}/icon_evil.gif" alt=":evil:" title="Evil or Very Mad">

    I have tried implementing what you suggested and for some reason I cannot see what I am doing wrong. <img src="{SMILIES_PATH}/icon_redface.gif" alt=":oops:" title="Embarrassed">

    Do you mind taking a look at what it is I've not picked up on?

    Here is the latest build:

    https://www.dropbox.com/s/yqtg0whg3awpx ... .capx?dl=0

  • You've got conflicting events. If S is down, you are resetting to Crouch (event 6). If comma is pressed you do Attack at event 19 and but also CrouchAttack at 29. You need to account for the multiple conditions for the various states.

    Sorry, but I don't notice what you are saying. CrouchAttack is not listed on event 29.

    The only CrouchAttack I have listed is at event 3, but it's not even activated.

  • Sorry, but I unfortunately stopped on this project and just jumped back in.

    I've been attempting what you're saying for the past hour and cannot get it right.

    Do you mind showing me?

    I am only speaking in regards to the "Crouch Attack" animation. I cannot get him to do that animation while holding the "Crouch" button.

    Everything else worked just fine.

    https://www.dropbox.com/s/hsf7i5kgxx6lg ... .capx?dl=0

  • Bump

  • When I perform the "Attack" animation while performing the "Run" animation the character you play as "The Monster" goes into the "Idle" animation after "Attack" animation finishes and is still moving as long as you hold one of the directions. I am wanting to fix this. How can I correct it to where he goes right back into the "Run" animation while holding either direction after performing the "Attack" animation?

    Here is the CAPX:

    https://www.dropbox.com/s/yq0wkhl3hvq3m ... .capx?dl=0

    Thanks for any help

  • You are spawning on layer 0, which is the background. Spawn on "Main".

    Thanks blackhornet, I figured it could be something simple, but I guess I overlooked it.

    Just an bonus question in case you know the answer this. Do you know how to make certain sprites random in the order of the Z index?

  • I thought I knew how this worked as it seemed pretty basic, but maybe it's a little more complex than I thought.

    I have set "FistOfFire" sprite to be nearly at the top of the Z index, but it's not staying on top when testing the game out.

    Here is the CAPX: https://www.dropbox.com/s/yq0wkhl3hvq3m ... .capx?dl=0

    Thanks for any help

  • It worked, thank you so much!

  • Thanks, that fixed it!

  • Thanks, I'll try it tonight