lionz's Forum Posts

  • It's automatic, you can access that variable from any event sheet. It doesn't matter in which event sheet the variable 'appears' if you know what I mean. You 'include' only for events, not for global variables.

  • It's in the project properties bar. You replace that with your company name.

  • That file is locked but if you're using the platform behaviour you can use 'is moving' inverted so 'is not moving' as a condition to stop the counter.

  • > I personally register my devices as test Devices in Admob Console. And not use any "Test mode" or test ads on the actual plugin.

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    > Then I try the app in Android Studio (this will always be classified as test device), or install them on my physical device (which is registered as test device in Admob console).

    This is the perfect solution. Otherwise you will have to unnecessarily compile your app 2 times (one for test & another for production)

    Also subtract the headache of accidentally trying live ads on your mobile. Admob takes it very seriously

    Nothing wrong or time consuming about exporting a test APK on the mobile device, you should be doing this anyway to test the game without ads.

  • I think the manual has enough of a guide. construct.net/en/make-games/manuals/construct-3/plugin-reference/mobile-advert

    If it is still failing then it could be any number of reasons.

  • Thanks a lot. Is there a way to check how much memory a game is using/consuming and can u tell how much is a good number and how much is to much?

    It shows a memory usage estimate in the editor, although this is usually the value of the layout that uses the most memory so it won't be consistently using that much. It should display at the bottom of the editor window, try some settings and if you can't find it or get it to show then I will take a look. They say getting it below 100mb for a mobile game is something to aim for.

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  • As far as I know they are both stored in browser data. You would delete it by clearing browser data. Which one you use is based on the type of data you want to save.

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    If they have no subscriptions then I guess you can only share the construct project files and load the project and play from the editor. If they have subscriptions you can export as APK to install and play on mobile, or a PC file where you can launch the game from desktop.

  • Why don't you put the play sound action on the event above?

  • Hi, what exactly is not working? Do you have more events to set the player animation that you are not showing?

  • Platform behaviour

  • You'll need key movement to test it on desktop but you'll have to think about your own design and how movement would work on a phone so that when it comes to finishing the game you are not stuck with no way to play it. Size of layout doesn't matter but make sure memory use is as low as possible for mobile games.

  • Create some kind of loop that checks if overlapping red and if so then add and stop the loop, else check yellow, then green.

  • Use the 'on destroyed' condition, this will pick the player and you have the position to spawn at. You can use spawn action on the player object or you can use system create object at player co-ords.

  • I don't know about android emulation but as far as I know you need to try it with an APK on a phone. Also check your admob account has been verified.