lionz's Forum Posts

  • Yes you must create it every time you enter the layout. I don't know how you managed to show ads on remote preview, seems impossible.

  • Change the plus to a minus and the greater than to a less than...

  • Did you log in? Sometimes it says guest in the editor part and you need to log in.

  • Not sure about global scope but you can access the local variables with localVars.variable.

  • Looks good, it's very difficult though

  • The variable no, the value yes

  • I mean I've seen posts where indie developers looking for a team set unrealistic high expectations and goals on a (rev share by the way, not paid) project and then there's this post saying we will make $35 million a year.

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  • These guys post in here a lot and they seem to make games on request too.

    doondook.studio

  • Save has its own conditions for this 'on load failed' is when you haven't saved yet.

  • You can use invisible sprite at either side, and then swap between player in and out of boat, maybe with a variable on the boat. If boat is overlapping sprite, press E, swap between variables. One value means he gets in the boat and one means he gets out. You could set the position for the player when alighting with a variable on the sprite you are overlapping.

  • I commented on your other post, it doesn't make much sense. If you want it to fade out when there isnt a collision then what is different about the start of the game? What should it do at the start of the game and when does that change? Are you saying you need to touch it once to fade in before it begins to fade out? To do this it needs to be invisible to begin with. Think about what it should look like then tell us.

  • I don't see a need to use JSON, you could append all variables into a string and then run through it again with tokenat to set the values on another instance. Saving to a temporary or local variable to swap them is fine though.

  • What object are you creating? It's not obvious from the screenshot. If you pick the family it will create a random object within the family. If you are creating a specific object called 'shadow' then you can use this in the bottom event instead of the family. Also can you explain the 'is shadow' game design, it kinda matters here.

  • I couldn't recreate, what do you mean by 'animation is turned off'

  • Is the initial instance created at runtime?