lionz's Forum Posts

  • If you are brand new to Construct I would advise starting with Construct 3 as 2 is not supported. Also for your questions I would advise checking out the game Kiwi Story that comes with Construct 3, it will demonstrate the platformer game mechanics in behaviours and events so you can see how one might be made.

    1. You can use invisible sprites and their collision or there is a tilemap object which may work as well

    2. Not sure what this means, I'm not an artist

    3. There is a scroll to behaviour which follows the player. If you mean a camera that snaps to different views then you could attach it to an object that teleports.

    4. No idea if you need something special for Switch but maybe a common HD resolution is fine?

  • you could try adding the event restart layout (system, layout)

    You shouldn't need to go to layout and then restart it

  • Cool :)

  • Not sure why you would ever need that in layout view. Yes you would use a Set Mirrored action. If you're talking about instances of an object here then yes a variable sounds fine to pick between mirrored and not mirrored.

  • When you return to a layout it resets automatically. You must be forcing objects to stay in their former state with Persist behaviour or some other method. Or if your game is reliant on global variables for example, they would not reset.

  • Families are useful for this so you can minimise it to one check. If you put the 3 objects into a Family you can run that pick instance check on Family only.

  • You will need of course an animation for each of the skins but for left/right you flip the same animation. For setting it you could simplify in events with naming convention for the animations with a variable.

    For example on movement, you would have animation name of "Default Idle" and "Diamond Idle". Then the event block is to set animation to ship.variable&" Idle". Then if you change the instance variable on the player depending on power up, to Default (no power up) or Diamond etc you can use the variable to change the animation.

  • The function runs in one tick, in Construct when you create objects they are not available to be picked by events until the next tick. You can use waits, there is something called wait for previous actions to complete. If I was doing it I would add a wait after where the action to call the function is so there is no wait inside the function then run the for each loop for the counter.

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  • What kind of logic did you use for the tilting?

  • Audacity

  • But the exact same game version is saving as you would expect in a browser on android? Not sure if you can set up Safari to block the storing of local data, maybe it's possible.

  • In the properties bar when in the layout

  • You tried it and it didn't work so that's problematic because what I'm going to say is have an event sheet linked to the new layout and use an event like 'on start of layout' set player position to X,Y.

  • You still didn't answer the question about what you think is broken or not working as expected. I will take a guess that you are saying the save data is cleared when you close Safari and when you reopen the game in browser it has cleared save games, maybe this is a setting on your device. Feel free to submit a bug if you think there's no way around it.

  • 'It works fine' 'It doesn't work', what are you referring to ? If you clear the browser local data yes it will wipe the save data.