I want to place several enemies on my layout using the Layout view in the C3 editor, some of which are facing right (normal) or left (mirrored). Is there a way to do set the Mirrored property using the Layout editor? I see a setting for 'angle', but setting it to 180 rotates the sprite upside down.
If not, my thought is to set an instance variable called mirroredAtStartup, and programmatically mirror the sprite on layout start based on that value. Or is there a better solution?