lionz's Forum Posts

  • If you have no clue then it's going to be difficult to explain but you can use choose("1","2"..."10") to pick a random number and set a local variable to that value, then in a sub event check if variable is greater than 6, if so add 1 to a different variable. At the start of that event you would use a for loop or repeat to run it 3 times and if the second variable you're adding to = 3 then you can return that it passed.

  • Look at the Platform Info object

  • sharpysharps86 why did you post it in here?

  • Why don't you just create it on the correct layer? It won't be a bug with Construct as you're implying, likely the events. Something will run in the wrong place or at the wrong time but we can't debug it from here.

  • Your video doesnt explain how you did the item stacking. I would be more inclined to use an array, but I guess you did say simple inventory.

  • I would've just coded a camera that zooms in and out depending on how far the players are from each other. Check the collision boxes of the objects.

  • Yes as described

  • Both! The container you refer to is called 'Family' in construct. You can create a Family called Player, and inside the Family you can add various sprites for the different visual characters. So you don't have to repeat events for each player sprite you instead use the Family object 'Player' for all the events, this then applies to all the sprites.

  • It's automatic, you can access that variable from any event sheet. It doesn't matter in which event sheet the variable 'appears' if you know what I mean. You 'include' only for events, not for global variables.

  • It's in the project properties bar. You replace that with your company name.

  • That file is locked but if you're using the platform behaviour you can use 'is moving' inverted so 'is not moving' as a condition to stop the counter.

  • > I personally register my devices as test Devices in Admob Console. And not use any "Test mode" or test ads on the actual plugin.

    >

    >

    > Then I try the app in Android Studio (this will always be classified as test device), or install them on my physical device (which is registered as test device in Admob console).

    This is the perfect solution. Otherwise you will have to unnecessarily compile your app 2 times (one for test & another for production)

    Also subtract the headache of accidentally trying live ads on your mobile. Admob takes it very seriously

    Nothing wrong or time consuming about exporting a test APK on the mobile device, you should be doing this anyway to test the game without ads.

  • I think the manual has enough of a guide. construct.net/en/make-games/manuals/construct-3/plugin-reference/mobile-advert

    If it is still failing then it could be any number of reasons.

  • Thanks a lot. Is there a way to check how much memory a game is using/consuming and can u tell how much is a good number and how much is to much?

    It shows a memory usage estimate in the editor, although this is usually the value of the layout that uses the most memory so it won't be consistently using that much. It should display at the bottom of the editor window, try some settings and if you can't find it or get it to show then I will take a look. They say getting it below 100mb for a mobile game is something to aim for.

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  • As far as I know they are both stored in browser data. You would delete it by clearing browser data. Which one you use is based on the type of data you want to save.