I'm trying to create a traffic system where cars stop when they see another.
So if you have a 4-way junction, and you use LoS, the car seems to only check it from one direction. In this case, using 360 cone is not an option.
Is there a way to set which angle the cone of view must check? or an alternative to LoS? It seems to be 'default' to 0.
So when you copy-paste the cars and set their angle to 0, 90, 180, and 270 for all traffic directions, some cars 'see' the other cars in time but others don't. I assume it has to do with the cone.
Also, if the latter is solvable, is there a more simple way to get the cars moving again once they stop? I mean in the proper order of course.
I thought this was easy to set up, but now it's giving me a headache, so to speak.