krish's Forum Posts

  • I kinda like how this looks.

    This can be done with isometric sprite drawings right?

    <img src="http://tctechcrunch2011.files.wordpress.com/2012/11/screen-shot-2012-11-21-at-2-03-57-pm.png" border="0" />

  • Yo yoy yo... I just lost 200 reps   <img src="smileys/smiley19.gif" border="0" align="middle" />

  • EncryptedCow

    Searched a bit more in here and I think I'm trying to do something like this scirra.com/tutorials/290/3d-sprites

    But, my game needs to have a bit of comic style art.. so I need to check out if sketchup can do that.. else I'd just have to draw them on paper and again redo them on tablet.

    If you have a better solution.. please share :)

    Joannesalfa: Did you mean using a 3d modelling software.

    I don't have skills/time yet to use any 3d modeling software. Also, I'd think for the current game using a 3d software would be a overkill.

  • Has anyone here done it.

    For one there is use of shadows.

    For another, there is something like what this guy did - gmc.yoyogames.com/index.php

    Is there a better way?

    Any pitfalls that needs to be looked out for and would you recommend it for a devs first game?

    Thanks :)

  • I have this plane that flies (doh' <img src="smileys/smiley9.gif" border="0" align="middle" /> )   

    Want this plane to shoot only one missle when it closes within a distance of another object on map.

    What I did is

    Event ( system -> distance(plane.X,plane.Y,myobj.X,myobj.Y) < firedistance)   then   

    Action ( plane spawn missile, ... missle set angle to plane.angle)

    Now what this obviously does is .. as long as the distance is less .. it will keep spawning missiles.

    I only want it to spawn once.

    I tried to use "trigger once" .. but that makes only the first plane to fire a missle.. and the next ones dont.

    Please advise :)

  • <img src="http://blog.toonheart.com/wp-content/uploads/2012/11/8dircontrol.png" border="0" />

    Trying to create a top down tank(ish) game with more fun.

    This screenshot is part of prototype.. which is almost finished... just 2/3 stuff pending.

    None of those graphics make into the actual game :) .. not even the pizza shaped dpad hehe :D

  • Title screen and logo for my game, which is finally named - Omega!

    The name refers to the wolf's status before he inherits the powers of the elements. An omega wolf is at the bottom of the pack's hierarchy - last in line, last to eat, regularly bullied. The name also allowed me to work the spiral theme into the logo's capital letter.

    What do you think?

    Spiral theme ...... Narutooooooooo :)

    Screenshot looks awesome :D

  • dcrew ..thanks for this man.

    Improved parts of it and added range calculations and stuff.

    Hope it helps someone looking for such

    Tutorials - enemy-ai-for-range-of-fire-and-line-of-sight-top-down-player

  • I just wrote another way of doing this.. hope it helps someone looking for such

    Tutorials - enemy-ai-for-range-of-fire-and-line-of-sight-top-down-player

  • Would this help:

    Tutorials - enemy-ai-for-range-of-fire-and-line-of-sight-top-down-player

  • Hi there,

    Just use red and green blocks or whatever because we will replace all the images with 3D Figures and animation and made a great zombie style apocalyptic adventure out of that

    Is there someone out there who can create us a template like this in construct 2?

    We will pay for it if you want :) We realy need it :)

    Artic Adventure :) Love the retro games.

    Please drop me the details at krishrzo@toonheart.com if this job is not already taken :D

  • Please respond with a sample of a program you have created using construct 2. Please also let us know the rate you will charge by indicating how much you would have charged for your sample program.

    Pretty much writing 2 games in parallel as of now.

    I figure an educational game would anyway be less strainful than that :)

    I used to teach kids too, if that helps in understanding a educational game requirement better.

    Might want to share some plan details at krishrzo@toonheart.com ?

    Price: Flexible depending on the work.

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  • This still Open?

  • I dont really see the point in building another angry birds game.

    Can the world please "get over" angry birds ?

    There are many other awesome games too.

    Angry birds was a good game because of the world getting to mobile gaming and it was easy to play with just a pull swipe and watch things tumble.

    But then, mobile gaming is going places and maturing very fast.. the need is to build better games that can use many user inputs just like on consoles/PC.

    IMHO, if anyone is still building another angry birds.. its a good time to re-think.. unless of-course your game uses some different type of user interaction.