krish's Forum Posts

  • Ashley and Gods of Construct2 Realms .. please divert your attention here :)

  • Kyatric

    Swear to Thor, it was showing 2 days back and it wasn't showing yesterday.. I see it today. :)

  • Sometimes the player object will slip right through (from above), and occasionally the player will glide in slow-motion through it (from above).

    Yup. Experiencing same issues and more.

    Experts help!

  • hia, My profile suddenly stopped showing the Medal!

    I have the personal edition :|

  • Nice. :D

    R0J0hound .. could you point me to a reference for those forumlaes.. how did you arrive at it?

  • Hi,

    The game character tries to jump over a jumpthrough object and it is glitchy..

    1. sometimes doesnt land

    2. player is behind the jump through objects.. shouldn't he be above the objects. All are in same layer.

    3. try to jump and player sometimes takes a double jump

    4. I set the player sprite origins to the bottom and jump through objects sprite to top but still it looks like part of players sprite gets covered by jump through.

    5. Why isnt the jumping smooth .. sometimes it doesnt jump and falls off.

    Here's the capx.

    droid-jumpthroughbug-capx

    Thank you :)

  • Hi,

    I need to have all objects within a radius of a particular object need to get attracted to it..and move towards it.. like a big magnet.

    Is there a inbuilt way to do that.

  • Here's the capx.

    Buggy-Droid

    Double click on left half of the game screen to jump

    (I haven't written the right jump yet)

    It only plays the jump animation but doesnt jump.

    The related section in the EventSheet1 is "Mouse is doubleclicking object leftcontrol"

    <img src="smileys/smiley19.gif" border="0" align="middle">

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  • My platformer stopped jumping after r103.

    I use something like this:

    On mouse doubleclick left control -> Simulate platform pressing jump

                                      -> Play animation jump left.

    It does nothing but just play the animation.

    I also tried manually instead of simulate control .. using

    setX = player.X-500

    setY = player.Y+1000

    It seems to only do the setX part but not the Y part.

    Helps? <img src="smileys/smiley5.gif" border="0" align="middle" />

  • I got the same problem on game load.. but it happens on random.

  • Oh did he think he'd get the early adopters badge..?

    Yikes, I guess my mind is still stuck in early adopters stage when it comes to store purchase :)

    Thank you.. I get it now :D

  • I can't see <img src="smileys/smiley19.gif" border="0" align="middle" />

    What badge am I supposed to get?

  • Heya,

    purchased c2 personal license, but no new badges on my profile   <img src="smileys/smiley5.gif" border="0" align="middle" />

    Greedy for another badge   <img src="smileys/smiley9.gif" border="0" align="middle" />

  • I created an array and added 2 instance variables PlayerMove_dx, PlayerMove_dy

    and was trying to assign values of MyPlayer.X and MyPlayer.Y respectively

    But it does not accept those values, neither values like MyPlayer(0).X and MyPlayer(0).Y

    <img src="smileys/smiley5.gif" border="0" align="middle" />

    Could someone guide me how to store player/mouse position into variables?

    Thank you.

  • Hi,

    I was trying to find if there is a way to capture the user touched/click-drag path from the screen and then use that path to define a sprite's movement?

    Just like then "unlock" feature on the touch screen phones where you need to draw a alphabet to unlock the phone.

    Any pointers please? :)