Kraudi's Forum Posts

  • > I wanted to add a drivers and team standings into the app. Can I easily add the won points to the Drivers and Teams Array?

    >

    Of course.. just give me some time to figure out the easiest way...probably another array or two

    Wow cool! SOunds great. Thought the same about a new array. One for DriverStandings and one for TeamtStandigns maybe?

    Edit: I've seen you integrated possible crashes. That is an awesome little feature. I really like this. Just tested it and seen that the crashed drivers have no name on the classement (I think because you delete the whole line). Is it possible to set the crashed drivers to the end of the standigns and instead of points give out a text like "DNF"? That would be awesome Because then I could extend this myself to technical car failures also.

    Sorry for the bunch of questions. I just try to understand the way you are doing this nice capx

  • RaceArray.capx

    edit: ...fixed capx...I hope...

    Wow! Thank you very much! Exactly what I was trying to do. I'll try to integrate it into my project.

    Looks like I have to read some array stuff to get more comfortable with!

    Just one question. I wanted to add a drivers and team standings into the app. Can I easily add the won points to the Drivers and Teams Array?

    Thank you!

  • I've got something to work but now I still have some

    problems.

    I sorted the array but sometimes some names are shown duplicated and sometimes it works great.

    Dont know why this happens. Anyone has some experience with it?

  • No one with some array knowledge out there?

    Can't figure it out...

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  • Hey folks,

    I'm developing a racing manager game right now.

    But now I just have some trouble in simulating a race (without visual just result)

    This is what I got:

    ArrayTeam

               Team1     Team2
    Name       team1     team2
    Car          80        74
    [/code:ygb3edri]
    
    [b]ArrayDrivers[/b]
    
    [code:ygb3edri]
               Driver1     Driver2     Driver3    Driver4
    Name        alex       daniel      kevin      niko
    Skill       65         70          84         61
    onteam      team2      team1      team2       team1
    [/code:ygb3edri]
    
    Now I wanted to simulate a race mixing the car performance and the driver skill (Plus a random given tolerance by +/- 10% for every car and driver. That way I would get some random rankings). After that I wanted to show a a result text screen with every driver gets points for the position they ended up with (1st gets 25 Points, 2nd gets 18 and so on).
    
    My english is not the best. Hope anyone can help me out with it!
    
    Regards,
    Kraudi
  • v0.1.4.0 is on Arcade

    Changelog

    • Completely new backgrounds including parallax effect

    • 8 different enemy ships

    • Added a resources left bar to the planet information window

    • Travel to other star system costs 400 energy (will be changed when you can craft warp cells)

    • Optimized AI for fps improvements

    • Some HUD changes

    • Fixed some minor bugs

  • Thank you Pandadoor for the nice feedback! Some of your points are planned and other ones are really good. Will try to get some of these in the game.

    Now planets are now 3x better quality when landed on. Looks definitely better as before.

    Planet from the space

    Planet when landed on

    Edit: 0.1.3.0 is on Arcade

    Changelog

    • Added new space background

    • All new planets (3x better quality and better surface)

    • Added elements mouseover info

    • Changed some HUD elements

    • Improved AI (They shouldn'toverlap the players ship anymore)

    • Added a couple of sounds

  • Changelog 0.1.2.0

    • Added galaxy map (for testing purpose you can warp whenever you want for the moment)

    It means you can now endless warp to other sectors

    • Added maintenance window (repair ship, shield and fill fuel)

    • Added pause menu

    • Added save/load

    • Added main menu

  • Changelog 0.1.1.0

    • Changed steering

    • Added sector coordinates

    • Added current speed to HUD

    • Added power left time

    • Added clouds to planets

    • Added landing to planets (planets can only be mined when landed)

    • You can now hide from AI when landing on a planet

  • Looking good so far. Nice to see you make some good progress. Very interesting project for me because I'm also doing a space game right now

    Keep it up

  • Okay I have uploaded a new version.

    It is quite challenging to make the steering working well for a top down space game.

    NEW STUFF

    • Added left and right steering (A & D) I still find it to difficult to steer well.

    • Added ship speed to the HUD

    • Added visual ship damage

    • Added enemies with simple AI (AI fly through space randomly and if you are in their range they will start to attack you)

    • Limited the laser range

    LINK

    https://www.scirra.com/arcade/adventure ... last-10725

  • Hi!

    It's looking nice!

    My whishlist:

    - also support the cursor keys

    - the movement of the ship is VERY slow here! (did you handle the timescale? or is it like it has to be?)

    - maybe zoom more out to (smaller sprites) to get a better overview

    To be honest i stopt playing because of the slow movement....

    I like:

    - the gui

    - the background

    - the idea

    Thanks you for testing! You're right. Ship movement etc. is not balanced yet. Have you used LEFT SHIFT (Thruster)? Ship will be a lot faster.

    The plan was to make ship ugpgrades so your ship gets better over time (More speed, better shield etc). I will increase the speed for the next version so maybe you like it more

    Zoom is a good point and I think I will add it when the sector map will increase.

  • Hello Community!

    Would love if some ppl could test out the first build of my space game. It is very early and has not much features at this stage. But maybe some of you have some ideas what I should add or what you like or dislike about the game.

    CURRENT FEATURES

    • Limited to one sector for the moment

    • Sector is random generated

    • You can fly through space, mine asteroids, mine planets

    • Planets have different materials which you can mine

    • Random generated planet names, biomes and temperatures

    • You can shoot with a laser

    • Simple shield system is in

    • Temperature system for the weapon and mining tool is in

    • A sector map

    PLANNED FEATURES

    • More sectors to visit

    • Enemies

    • Ship upgrade system (Craft with mined materials)

    • Rocket launcher

    • Refill power with mined materials

    CONTROLS

    W - Accelerate

    LShift - Thruster

    Mouse movement - rotate the ship

    LMB - Shoot/Mine

    X - Change Weapon/Mining tool

    SCREENSHOTS

    Link

    https://www.scirra.com/arcade/adventure ... last-10725

    That's it for now. Thanks for your time and regards

    Kraudi

  • Thanks. It worked

    The size came from a template I bought. Don't know how to resize it to about 20% of the size.

    But thanks for the quick help!

  • Hey guys,

    how do I use a spritefont in different areas of the game instead of creating a spritefont for every text. I have a spritefont which is 2048x2048px. That means every spritefont object has about 30mb memory cunsumption.

    How can I use one spritefont for different variables I want to show. Right now I have 10 seperate objects for every text (which ends up in 300mb memory cunsumption)

    Is there any way? Can you also use different behaviours on one spritefont?

    Thanks and regards