jobel's Forum Posts

  • yeah you have to code it manually...

    I'm sure Rex has a plugin for it though..

  • We did make a native engine in Construct Classic, and it still occasionally dropped frames.

    Everyone thinks that making a native engine will magically fix everything. It's not the case.

    well one thing is clear, you made Construct nice enough to use that people want to use it everywhere..(like Unity) which is a really good thing. Not saying you would want to do that, just merely looking at the positive. From a business perspective, this is kind of "gold". You've found something people REALLY love.

    It's too bad you couldn't leverage this high level functionality and use it on a more robust engine - I think is what the OP is suggesting.

    Years ago I used to work at a company where we did everything on an IBM mainframe. All the code was written in Fortran (yuck). Our databases were so huge Fortran wasn't cutting it. So they hired a man named Frank to make a ton of assembly code that could be called from Fortran. He created a massive library of functions in assembly to make everything run crazy fast. Soon everyone's Fortran code became a wall of 'CALL's and then it affectionately became known as Franktran. So all the programmers that loved Fortran got to keep using it (for better or worse?).

    Regardless, people need to budget their game's resource demands appropriately - I'm sure a good portion of people wanting the "more robust engine" just need to learn to scope their project better. However, there are those that want to make larger games and don't want to export with wrappers.

  • With advanced profiling tools provided by a third party, the APK of my game on avarage only used about 60 % CPU and 50 % GPU. It's able to hold a stable 55-60 FPS if nothing interrupts on my S7.

    would like to know what you use here..I'm having crippling mobile performance, that comes out of nowhere and goes away completely after a few minutes.

  • cool game, I played the web version.

    The only thing that sticks out to me I would say is you have really big graphic files with lots of frames of animation as well as big static background images. I know that's not the answer you want to hear.. since that is a design issue.

    do you know what your memory footprint is? I assume once loaded the performance is okay right?

  • I assume CocoonIO? what cocoon plugins are you using? and what web engine?

  • hi, got appodeal working, but the banner ad stays on the same ad, does anyone know how it works?

    I emailed them and they replied, but it doesn't make sense:

    Support:

    ...it is same for rewarded video ad type. In other words: disable autocache -> initialize sdk -> cache -> show -> cache -> show -> ...

    ...you need to call 'cache' action not long before next impression to show another creative

    ...For banners, it's better to use automatic caching. If you want to change the interval for updating banners, you can do this using segments.

    I tried creating a test Segment but it didn't seem to do anything. Has anyone created a segment before and could help? Thanks!

  • yes that is what happened, I forgot to delete the config.xml.. very annoying!

    Workflow:

    • Export from C2>Cordova
    • Open export folder in WinRAR
    • delete config.xml
    • zip folder contents (make sure to use WinRAR because regular zip/compress will NOT work)
    • login to CocoonIO
    • drag/drop zip file
    • click "compile" on CocoonIO
    • when compilation complete it emails you
    • click on Android symbol in CocoonIO to download apk zipfile
    • unzip to local desktop
    • move debug apk to DropBox folder
    • remove previous version of the app from your phone/device
    • navigate to DropBox on phone/device
    • tap apk to install & run

    very cumbersome.

    and forget the Plugins.. it's completely a crap shoot. Sometimes you get varying results depending on the order! Also, even though I don't compile for iOS, somehow the ad-system needs that plugin to work?? no idea, but it's totally a process of elimination.

    I originally had it working and I blew away my Settings by accident (by leaving the config.xml) and it took me over a week to get it running again.

  • disable auto-cache

    and Show Ad onLoaded

  • thank you!

    someone should update the tutorial

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  • so frustrated. The CocoonIO website is very annoying. Sometimes the Project Settings get reset when you drop in a new Zipfile. I'm not sure how I got it to work before - I don't remember the settings, but now the game will not compile. I've been trying for 2 days. This is a terrible workflow.

    COMPILER ERROR:

    /workspace/platforms/android/gradlew: Command failed with exit code 1 Error output:

    Note: Some input files use or override a deprecated API.

    Note: Recompile with -Xlint:deprecation for details.

    Note: Some input files use or override a deprecated API.

    Note: Recompile with -Xlint:deprecation for details.

    Note: Some input files use or override a deprecated API.

    Note: Recompile with -Xlint:deprecation for details.

    FAILURE: Build failed with an exception.

    * What went wrong:

    Execution failed for task ':transformClassesWithDexForArmv7Debug'.

    com.android.build.api.transform.TransformException: com.android.ide.common.process.ProcessException: java.util.concurrent.ExecutionException: com.android.dex.DexIndexOverflowException: method ID not in [0, 0xffff]: 65536

  • What cocoon version have you set? Latest?

    If so, please try "2.2.0-beta" (just for testing, not for a live version)

    Regards

    Andy

    figured it out from another thread.. it's a work around where you play a silent audio clip every second. I have no idea why it works, but it does..

  • I think you might be able to add 360 to it.. to overshoot it.

    depends on what method you are using to rotate it.

  • wow, that works.. now that is weird.. how did you figure that out??

  • Hey! Yes that was it in that workaround, You are right. Best of Luck!

    thanks.. do you load this empty sound into the sounds folder or music folder?

  • Glyfos did you forget to delete the config.xml that C2 produces?