igortyhon's Forum Posts

  • I opened the "Space Shooter Template". I clicked "Preview project", the project started in 2 seconds.

    Then I just added the Mobile Advert plugin (without configuring it at all, leaving it in Test Mode), the project started in 28 (!) seconds.

    Hi.

    Just did the same thing, opened the example and added the plugin nothing changed.

    I have not encountered any problems with this plugin.

    Did you look at the console and see what it says? Have you tried clean chrome?

    This is a very strange result.

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  • Solved ?

    So apparently using on product owned event will return null using this exploit, so i will using this event instead on purchase success event.

    have no problem with purchasing normally also.

    Is there any example of how you do it, I couldn't find anything here in the track and on github, only discussions.

  • I don't plan on fixing that at this time. But later when I will prepare updates for games in the store I will try to apply one of these flags to check purchases.(on the screen)

    You can try to create a control variable and after returning from the background activate it and make a purchase not immediately but only after checking the state of the background protection variable.

    But I hope after your report it will be corrected.

  • igortyhon let me know if you found a way to resolve the issue, or do you know where i need to report this plugin bug?

    Reports here.

    construct.net/en/forum/construct-3/general-discussion-7/report-bugs-amp-post-128538

  • Hi, you can disable platform behavior for the duration of the move and use trajectory calculation until you arrive at the desired point, here is an example.

    howtoconstructdemos.com/trajectory-calculation-two-methods

  • Hi. You'd make a good tester! I think you found a bug.

    I just checked that on two devices I always get a purchase without paying))))

    I need to try it with other developers' games from the market (winks.).

  • -I have a product to disable advertising, if a player bought it I store this value in local storage and load it every time I play. When a player enters the store if he has disabled advertising he is not shown this offer.

    -In the situation when a player deleted the game and then installed it again as soon as he enters the store he automatically activates the purchase of disabling advertising (it already does the plugin itself).

  • I only use the promo for consumable purchases, so I can't say for sure if it's a bug or a feature.

  • Hi. Have you looked at what the console writes, it might be security related. With just a screenshot there is little chance of helping you.

  • Hi. You say the product is "non-consumable", so you don't want the player to try to buy it twice?

    I'll tell you that the plugin works correctly, you need to look at your logic.

    I recommend not to activate/display the buy buttons until you get a signal that purchases are registered.

    If the user has already bought such a product, Google simply will not let him buy a second one.

  • I'm sure it can be done, but where's the project? How can we help you, we don't have a fortune teller crystal ball?

  • Can you post a screenshot of the problem areas. I have all the tests running without any problems.

  • Hi Igortyhon, here is a link, please take a look at this.

    It is not a requirement, I advise you not to worry about it, there are many more important things to do when publishing in this store.

    I once used it on my android studio app, it didn't do anything for me, just a lot of extra work.

  • Hi.

    Can you provide a link to google the requirements? I publish games on google play and have not heard of such a file.