igalencar's Forum Posts

  • Guys, im making a music game, there are 5 levels and 13 audio track in ogg for each level.

    The idea is that the player catch one item and the audio of that item is corresponding to a track.. so it raises the volume for it and lower the others...

    So there is a drum.. base and guitar... The voice is always 0 db.

    In the start of the layout i play all of them with -100 db, but when i pick up a item the corresponding audio is set to 0db, since there are 3 variations for each instrumento when i pick up one is set to 0 and other to -100.

    The audo seems to start discincronized.

    I need help...

  • Guys i simple try to import .. and it does impor ok.. but when i run the layou it show no animation at all.

    I already saved with all the options on.. the object is on my layout.

    I have all the on initialized loaded.. but nothing is displayed.

    does anyone know what might be heapening?

  • I need help on placing enemies and player over that dungeon what is the logic so i can place colectibles, player and enemies over the dungeon so that they do not overlap a wall???

    sorry for my english

  • > Well i have build it the app .. everything was great at my side.. BUT.. didnt be able to build a app with the admob integration not even the example that the plugin have it.

    > https://software.intel.com/en-us/html5/ ... pplication

    > Once again did anyone had try the example?

    >

    I tried and nothing happened. It seemed to build normal, just nothing happened. Same for you?

    YEs same here

  • and how do you sign an apk yourself? is there a simple tool to do this or you have to type line commands ?

    Get the android sdk and java sdk..

    The command lines are:

    keytool -genkey -v -keystore C:\YOURPATH\YOURAPP_DEBUG.keystore -alias YOURUSER -keyalg RSA -keysize 2048 -validity 10000

    keytool -genkey -v -keystore C:\YOURPATH\YOURAPP_PRODUCTION.keystore -alias YOURUSER -keyalg RSA -keysize 2048 -validity 10000

    jarsigner -verbose -keystore C:\YOURPATH\YOURAPP_PRODUCTION.keystore -storepass YOURPASSW -keypass YOURPASSW C:\YOURPATH\YOURAPP.apk YOURUSER

    zipalign -v 4 C:\YOURPATH\YOURAPP.apk C:\YOURPATH\YOURAPP_RELEASE.apk

    Once you have a key you just need to sign and zipalign....

  • Well i have build it the app .. everything was great at my side.. BUT.. didnt be able to build a app with the admob integration not even the example that the plugin have it.

    https://software.intel.com/en-us/html5/ ... pplication

    Once again did anyone had try the example?

  • Not with XDK yet since they just released it and I dont think C2 is updated yet to handle Cordova plugin functions of Xwalk/XDK.

    Its working on/off on CocoonJS. If you are struggling with it, definitely check out ArcadeEd's video tutorials on monetization.

    Do you have the link?

  • XDK is very good, it handles massive asset games excellent and its been like that since March but many of us are waiting for proper AdMob & IAP and it looks to be finally here. I'm hoping its just a matter of C2 updating to support it and we're there.

    Silverforce did you managed to get admob working?

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  • Guys i am REALLY desperate to put admob ads on my applications.. i got a shot of working in a company, but to do so i need the ads working.. Did anyone have made it? i also try the ludei via mopub, but still no work..

    i really need this to work over intel xdk..

  • > I did this example...

    > https://software.intel.com/en-us/html5/ ... pplication

    > And didnt get it to work anyone had any sucess?

    >

    Did you use any own Construct2 plugin? Or? Because only integrate plugin into Crosswalk is not enough... You need some Javascript side work...

    As i said, i did the tutorial, so the html file already has the example...

    in the example i do all inside intel xdk...

    when it work.. i will put the final code (javascript) over the html exported of construct.

  • I did this example...

    https://software.intel.com/en-us/html5/ ... pplication

    And didnt get it to work anyone had any sucess?

  • Did anyone got the banner working???

  • Great doig a test

  • I still get the error on MoPub site over testing..

    ====================================== CAMPAIGN FILTER RESULTS ======================================

    No adgroups for level 0.

    No adgroups for level 1.

    No adgroups for level 2.

    No adgroups for level 3.

    No adgroups for level 4.

    No adgroups for level 5.

    No adgroups for level 6.

    No adgroups for level 7.

    No adgroups for level 8.

    No adgroups for level 9.

    No adgroups for level 10.

    Removed due to inactivity: AdMob key: 302ec62210e511e4abf3123138070049

    No adgroups for level 11 passed filters.

    No adgroups for level 12.

    No adgroups for level 13.

    No adgroups for level 14.

    No adgroups for level 15.

    Auction returning None

    Does anyone is getting this?

    anyone have solved this issue?

  • Are you saying the integration with Corodva AdMob plugin? IntelRobert

    >

    > >

    > > Great. For immersive mode fullscreen, we already have the solution to fix, maybe it will be XDK next update, and we will push it to the public as soon as possible. I am sorry to say you still need to wait for a while.

    > >

    >

    > Does we have a updates list? i need to see if we will have admob integration also control over keys..

    >

    yes or even direct support for admob