Guys, im making a music game, there are 5 levels and 13 audio track in ogg for each level.
The idea is that the player catch one item and the audio of that item is corresponding to a track.. so it raises the volume for it and lower the others...
So there is a drum.. base and guitar... The voice is always 0 db.
In the start of the layout i play all of them with -100 db, but when i pick up a item the corresponding audio is set to 0db, since there are 3 variations for each instrumento when i pick up one is set to 0 and other to -100.
The audo seems to start discincronized.
I need help...