igalencar's Forum Posts

  • I still get the error on MoPub site over testing..

    ====================================== CAMPAIGN FILTER RESULTS ======================================

    No adgroups for level 0.

    No adgroups for level 1.

    No adgroups for level 2.

    No adgroups for level 3.

    No adgroups for level 4.

    No adgroups for level 5.

    No adgroups for level 6.

    No adgroups for level 7.

    No adgroups for level 8.

    No adgroups for level 9.

    No adgroups for level 10.

    Removed due to inactivity: AdMob key: 302ec62210e511e4abf3123138070049

    No adgroups for level 11 passed filters.

    No adgroups for level 12.

    No adgroups for level 13.

    No adgroups for level 14.

    No adgroups for level 15.

    Auction returning None

    Does anyone is getting this?

  • OK i found out what the problem is. I've updated my tutorial <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    https://www.scirra.com/tutorials/1024/m ... onjs-games

    Good luck <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Thanks Andreas testing now

  • Ads ads seem to be working well for me with 2.0.2.

    The flickering splahscreen happens for me as well but isn't as bad if I use loader layout

    The Problem for me with ads is that, admob only recognize one ad over my app so if i have 3 aps .. only one ad from only one ap is working

  • ludei

    I have tested it also with 2.0.2 and there no admobs ads are shown. If i compile the same file with 1.4.7 it works fine? So it has to be an issue with 2.0.2? The best what you can do would be support natively admobs and google analytics (that would be so awesome). Do you think about this?

    This would be awesome.. do dont know why people insist of doing over a secondary network.....

    Since everyone in the comunity is crying for this..

  • Great. For immersive mode fullscreen, we already have the solution to fix, maybe it will be XDK next update, and we will push it to the public as soon as possible. I am sorry to say you still need to wait for a while.

    Does we have a updates list? i need to see if we will have admob integration also control over keys..

  • Any news regarding AdMob Integration also on Keystore control?

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  • igalencar you can use a single MoPub/AdMob ad unit for all your games if you want. Is not against AdMob policy. Also...about MoPub several weeks ago MoPub remobed 2 of my games but they notify me by email before. I am waiting for Crosswalk to integrate Ads and leave MoPub and CocoonJS

    Same here.. also we need control of the keys to be able to update the aps with no problem

  • ashar

    I've never used a webview, I've always done canvas+

    Not sure, I would just recommend making sure you've followed every step in this tutorial: https://www.scirra.com/tutorials/781/ho ... b-cocoonjs

    I think there's actually maybe a better tutorial around but I don't remember where to find it

    the problem with both tutorials is that MoPub has changed since this tutorial came out.. i have two aps in mopub but only one ad Unit show in mopub Network

  • im using the stock of the latest beta release of Construct.

    And i still dont know if is right how to do it on MoPub, since MoPub changed everything, from the tutorials here on the foruns.

  • same error here also i cannot ad another banner from another app .. it only shows one

  • I got MoPub on my Coocon Js projects to be able to put AdMob on my games, but Mopub only recognize one app, but i have two on the inventory.. also the banner is not showing right, since now MoPub got info oauth, it says ok .. but publisher id i have no were to put, but the banner id is right... please help i dont get any banners to show in my apps

  • I just need help how to put admob and analytics on my projects...

    Can anyone help me out.. i need it on building over intel xdk

  • We need only 2 thinks...

    1. remove exit bug in stable version, when i close aplication, aplication crashes...

    2. add some feature, that we can open web pages in defaul browser, it is anoying to open in aplication and i can not go back...

    I disagree admob and analitycs for android users are a must .. if you look for that info in our forum a lot of people is asking for the same thing.

  • XDK has updated it's build system so beta is crosswalk 6 and stable is crosswalk 5. Sorry, this does not bring gpu blacklist control, admob, iap. This requires a change to xdk which I am hoping will be in June.

    I am working with Ashley on google play game services. Crosswalk 6 now has the capability, but it won't work the construct2 plugin in its current form.

    Im desperate to this work i have 3 games already developed and i cannot release them without Admob and Analytics

  • I habe brought Construct 2 to buld games to several devices.. mainly to Android, IOS and Windows Phone, to learn and to do something in Construct is one thing to build is another, this post is to estimulate people to share their experiences on how to build the best options for everyone.

    I have been using Intel XDK to build Android apps, but since i need in all my games AdMob and Analytics, i might need to build directly on Crosswalk

    https://crosswalk-project.org/#document ... ng_started

    I know that ejecta with ejectakitchen is a good option for IOS, but i will probably face the same problem with it.. first i need to get andorid up and running, before moving foward.

    Does anyone have tips? remember i need AdMob and Analytics in all my aps regardless of what platform they are into.

    Sorry for my english.. kkkkk