GeorgeZaharia's Forum Posts

  • So I have an event with the following conditions:

    Mouse click on Object

    Variable A = 0

    Among the actions it does is modifying the variable so that clicking on the object a second time no longer triggers the event.

    However, that doesn't work and repeated clicks on the object keep triggering the event, which baffles me. For the sake of testing I've putting the variable's initial number at something other than 0 and the event doesn't trigger anymore, which makes it even weirder in a way. I'm frantically looking for a workaround, but even if I , this is really driving me crazy as the same structure seems to work perfectly fine for me in other situations.

    do you have any wait events between them? where are the condition palced in your event sheet? try place it on a top ranked event ... near start of layout .. that wold do the trick.. since will not wait for others events to happen.

    you have to keep in mind when you add wait actions between lines

    it wont stop only that event but also everything that is under it for the exact amount of wait + the amount the time it takes to process all the events till reaches the required action, so for example

    if u have the conditions u gave, and have a wait of 2 seconds and then change value of VariableA and in same time, after first click and while the 2 seconds didnt passed youl be able to trigger the same actions for N clicking speed u have in ur fingers. then the VariableA will change the value.

    try change variableA as soon as the conditions are meet, which is first on top of actions triggered by those 2 conditions.

    try posting urls without or http://www. that will allow u if u need live help u can reach to me via skype at gamecorp.tm or via mail at zgaagz [at] gmail.com

  • Sorry, my English is bad and perhaps misunderstood. This saying should use the device you want to use or smaller and go climbing up bigger size?

    In my case I have made the game 790x1280 and should do to make it look in 480x800? I redo all?

    Another problem I have is that if I use size iphone 6 in many cases is not compatible mobile android and out of position ... that headache

    No.... its good , if your game is 790x1280 then u are on high scale quality graphics however not sure if the 790x1280 will match perfectly in 480x800 when re-scaled, you should check screen size resolutions on google, if ur game is built on high resolution is good

    The bad part wold be when u build your game on low scale resolution(like 480x800) and u need to stretch to higher displays(like 790x1280)

    so i think ur good , however if ur still experiencing downscale problems sharp edges, make sure all the settings are set to high i wold change the sampling from point to linear, which will give u a better image processing i think, have to check the manual on that.

    in order for saving some image processing power, i wold disable the webgl.. if you dont have any webgl effects inside or blend mods on sprites.

    that will give u a faster image processing on some older devices.

    if your client still has problems with the edges, make sure the graphics have no sharp edges in the original format, outside then that, it only depends on the device capabilities.

    make sure for ios u dont use any webgl effects, they are not handled that well by iPhone's, since apple introduced webgl support only in early ios8 release but that was for ads, not for games, so im not sure if they added webgl support in ios9 and above for in-game effects.... unless apple updated their platforms software's.

    for android not sure if webgl really matters, but if you dont have need of webgl dont use it.

    its pointless to have it enabled if you dont use it, and also seems that Kyatric gave you the reason why this happens, isn't meant for android 2.3 but for 4.0 and above.

    it might also be a compiler problem, what do you use ? cocoonjs? phonegap? intelxdk?

    also you should read the tips from Kyatric since is an official moderator.

  • u can add a global variable , and set on start of layout or when u character needs to be created to a random number, global variables cant be random by default as RamPackWobble Said

  • try using the system event pick by comparing, and then use when on mouse over uritem pick by comparing z index is greater then uritem.zindex that way will automatically pick the item u hover that is above

  • XDK had the audio problem from 1 year back, seems its still there, phonegap never tried it, the best experience for sound was by using the coconjs by ludei, you have however to install the new plugin and right click show deprecated exporters on exporting ..

    coconjs new plugin ludei and yea the latest versions having a bug in ios9 which was solved in r214 as stated in the change logs

  • Edited : since offer expired... i removed my previews post, as when it was 12$ was worth it, but the normal licensing not worth it really, maybe if u already know how to use GM and work around the problems it has, but then ul know if its worth it or not.

    PhoenixNightly i see your point there, hopefully when r300 comes which means C3 gets released... i think that is the plan, the third-party exporters will go away from the c2 repository and will have some native compilers.. i mean i used a few game engines similar to c2 .. inferior most of times, but ... all had the compilers built in, i wish that wold be possible with C3 in future.

  • well of course they are plenty who do it, but then i wold not leave my day job for doing this as with no background or knowledge of how to do it what so ever. unless you have a stack of cash laying around and you can use it to learn how to make games, and hopefully the stack doesn't dry off before you make a living out of it.

    P.S your in the wrong section... this kind of questions goes possibly in Open Topic Area

  • just dropping by to say hello cheers

  • for understanding how android works and how you can call all intents for android phones i suggest read the official android documentation works best using Browser Object in C2 and go to url or execute JavaScript its a matter of copy pasting ...

    Developers corner Android and for understanding how to use it in C2 as above read the official C2 Android Corner

    you can also check the tutorial in my signature... and create a basic idea how the API's for different mobile platforms can be used.

    all android, ios , windows platforms, have their own apis, Uri's, SDK's , scripts to be called by default... since they always listen to commands, you just need to find out which are those, and how you can use them, most of the platforms (android/ios) or apps(whatsapp/skype) have open documentation and easy implementation, others lacks it.

    or you can buy thisplugin by basically does what the tutorial i have does.. which is based on his twitter tutorial.. but having a behavior/plugin may improve the options u can use.. outside the only share button

  • make sure ur graphics are larger or equal with the largest targeted device u want to use it on, for example if u target devices with a 640,1136 screen dont make ur graphics match 480,860 (portrait sizes) landscape is reversed 1136,640 / 860,480

    so ur graphics should proportionally match the highest device u can use it on ... as larger the game will be made in browser as better will be showing in small devices, tablets etc

  • Bought this a few months back, when can we expect an update?

    hey micklor thanks for your purchase, yes i did said il updated it soon, and that was like 1 month ago, lately did not had the time to work on it, started working on the new version, and some c2 version i was using just kept doing weird things, and i stopped and waited for a stable version. the update is about 90% done, it will be up on store in 1 week, with all the items that are uploaded on my profile. and 3 more templates outside the ones uploaded are coming, please have a bit more patience, hope you understand... im really really sorry for the delay.

    P.S new version i tried to cut the events down to 200 from the initial 700 .. and no custom plugins will be required.

    also there will be some mobile share systems via whatsapp viber and hopefully gchat

  • Hi, Thanks for the feedback, I'll update the template over the weekend

    thats awesome

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  • dont know then.. im out

  • hey just wandering... is a r212.2 problem the touch plugin seems isn't working on iPad or iphone5 or above.. but on android when i load my website i can use the touch ... is it me or i should so something for the touch to be recognized on ios ?

  • hey really great job on the template, 2 questions... will you update the capx anytime soon? and if so... will the bug where the falling reel stops but objects are still getting created will be fix? also can u add a multiple line reward not only the highest? i mean if i get 3 wilds.. and get a 5 full row... but also 2 small rows.. can u make so those will be shown also?

    bought a few packs of graphics, but the engine doesn't seem to work properly in here.. and its very confusing cause you didn't told us what the JavaScript in the browser execute does? i know it checks for line wins just i cant tell if its checking for the combinations or for the reward... also... can u tell me which event is the one that only picks the highest reward? so i can add the multiple one?