DozeMaster's Forum Posts

  • Bought this a few months back, when can we expect an update?

    hey micklor thanks for your purchase, yes i did said il updated it soon, and that was like 1 month ago, lately did not had the time to work on it, started working on the new version, and some c2 version i was using just kept doing weird things, and i stopped and waited for a stable version. the update is about 90% done, it will be up on store in 1 week, with all the items that are uploaded on my profile. and 3 more templates outside the ones uploaded are coming, please have a bit more patience, hope you understand... im really really sorry for the delay.

    P.S new version i tried to cut the events down to 200 from the initial 700 .. and no custom plugins will be required.

    also there will be some mobile share systems via whatsapp viber and hopefully gchat

  • Hi, Thanks for the feedback, I'll update the template over the weekend

    thats awesome

  • dont know then.. im out

  • hey just wandering... is a r212.2 problem the touch plugin seems isn't working on iPad or iphone5 or above.. but on android when i load my website i can use the touch ... is it me or i should so something for the touch to be recognized on ios ?

  • hey really great job on the template, 2 questions... will you update the capx anytime soon? and if so... will the bug where the falling reel stops but objects are still getting created will be fix? also can u add a multiple line reward not only the highest? i mean if i get 3 wilds.. and get a 5 full row... but also 2 small rows.. can u make so those will be shown also?

    bought a few packs of graphics, but the engine doesn't seem to work properly in here.. and its very confusing cause you didn't told us what the JavaScript in the browser execute does? i know it checks for line wins just i cant tell if its checking for the combinations or for the reward... also... can u tell me which event is the one that only picks the highest reward? so i can add the multiple one?

  • mudmask 3d modeling and level designing for C2? blender is your best choice for 3d modeling... you wont need a insane computer to use it, you can animate things very fast, and export any models for you C2 3d game. as for level designing C2 top view thats how i do it, first visualize the concept of the map lets say in ur mind, then load the json files... or the models exported from the blender, then edit your level in a TOP down view using C2 normal editor, by default when u lead your game, if your using q3d physics the world gravity is on Y axes which is the wrong depth for c2, so you only need to tweak that on the start of layout events, the movement axes will be the same as before, just youl only need to raycast so it recognizes the Z distance, you can develop a Mario 3d World like game very fast, if you dont overreact with webgl effects, and you use only 3d models/3d sprites.

    Note that : using normal sprites will only increase the user minimum spec requirements. since the gpu card and game engine will have to double render the objects in 2d and 3d in the same time, since both are meant for different usages, but you can use a 3d sprite, and make it act as a 2d sprite.

    im currently working on 3 projects, a personal one, this fps kit thing, and a platformer 3d world, and im telling u the 3d games, are working faster, and are easier to make then i was expected, sometimes easier to solve problems then in the 2d ones. For now they are pc games meant, but im running and building them on a garage "pc" very low spec.. if works on mine, will run like an 24bit game software on this days computers, and im pretty sure i could compile them and optimize the engine of the game to make it work for online hosting sounds crazy but is real. i mean you cant expect the same performance boosting like a game made in unity... cause c2 isn't meant for 3d games, its meant for 2d, and for that i think is why the 3d games made in it, kinda are slowing down some times, the 2d is overlapping in some parts, and forces the boxweb physics that is implemented... but thats another story so i guess... that answers it? for 20/30 cad to have full access on 3d games made easy is worth to buy the plugin.

    dheart88 they where possible before also, just they where more of fake 3d (2.5) .. now they are full 3d .. unity /blender like awesome right?

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  • i like the new logo written... but t he new tab icon? thats a bit weird... i kinda got used with the red g+ sign but its good they finally brand their name like a multi billion dollar company .. not not some dude in a garage .. nothing wrong in that.. just you'd expect the logo to be something you know and care... i wold not change the favicon on tabs

  • I've never used the q3d plugin before, but this looks like quite the undertaking. This definitely has potential and will be interesting to see how this comes together. Keep it up!

    ryanrybot thanks for you reply... and interest il try keeping this topic updated! and yes Q3D is a cool thing, hopefully will be a more cool thing if the documentation will be posted sooner xD

  • why dont u use sine behavior opacity? it automatically creates a looping fade out in u only need to change the period magnitude random starting .. if u need any ...random start... keep in mind ... if u set magnitude to 20 that means the higher the sine will go to 20 opacity and lower ... if u set 100 the magnitude the sine will go to 100 opacity and below

    you only need to trigger that bolean u made into enabling and disabling the sine... and when its enabled add a sub condition trigger once set opacity to 100 or what is ur max visibility point u want ...

    RamPackWobble jinx ... didn't read ur comment before lol...

  • i think its already possible ...

  • this can be achieved in c2 using particle object ... but your way is much easier.. awesome man great job

  • https://cdn.rawgit.com/flyover/spine-c2 ... index.html that demo looks sick <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    i always liked spine better then spriter pro ... which was way to overrated and complicated... and was creating a huge lag in its editor .. back when i was checking for a animations software

    why i cant remember this from 2013 ....

    to bad that doesn't allow to play frame by frame on custom controls... only allows u to set the rate speed of animation and change skin or animation in the json... u dont have that much of control over the images as with spriter pro .. its faster though loading that json animations .. for background effects ... trees moving etc ... will drop a lot of image information's <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> that needs to be preloaded awesome ... anyway both spriter and spine are awesome .. ... but for now im stuck at photoshop

  • you can use ur images to be loaded from an url... that way no images will be exported... but the empty sprites.. however... will kinda be hard to do an animations like that.. cause on each frame you will have to load a specific url .. but then if u dont have any animations (as in games) but you want to make apps... software functionalities and ul have only a bg and some effects around... that will do the trick ...

    not sure if u can load full sprite sheets in a sprite to be used as an animation from an url... never hit that wall

    can i ask why u want the images no to be exported? outside that "i want to manage the quality and size " <- never heard that one sorry XD i might be a weird one

    if u think ur png files are to big and to heavy.. you can try different software's as tinypng[dot]com . or using a hard compression from Photoshop exporting?

    just an idea ... dont want to be rude...

  • if your dragging ur object... or u have to touch ur finger on screen... set.angle to direction Touch.x Touch.y thats it .... or set.angle to angle(player.x,player.y,touch.x,touch.y) or ... rotate towards angle = angle(player.x,player.y,touch.x,touch.y) ... . no crazy coding needed

    the player.x player.y being the object your drag

  • the easiest solution... is the socket server or photon cloud .. u can create easy rooms etc ... but if u want future stability you want an Ajax based server that u can manipulate as you want.. increase its liability and power ... what happens with photon cloud services when u have 200,000 users? they l shut ur project down.. cause u need to pay per users online... its going to drain every penny out of u.. as for testing hobby is cool... but big user databases... i will say no... btw you may skipped reading the updated version of my post above.. found you a github agar.io source.. take a look at it how its done ..