fredriksthlm's Forum Posts

  • in the project settings you can decide if the game should be paused when unfocused or not. when you are doing your testing

    you cannot change your actorNr, that would mess up everything. every user has a set actorNr.

  • > construct.net/en/make-games/addons/255/dropshadow

    >

    > This is an effect, but maybe not what you want.. not offset.

    >

    > I guess someone could quite easily re-write this to be an offset instead of this

    Thanks. I already have and use this here and there but this is more of a perspective shadow with very limited blur. I meant more like the simplest drop shadow effect that any graphics related software has, also CSS, Unity, Powerpoint, MS Paint ... (well not really MS Paint)

    Yea I know, but as said I believe you can amend the effect.fx file and change the blur values and the distance/offset on the shadow.

  • construct.net/en/make-games/addons/255/dropshadow

    This is an effect, but maybe not what you want.. not offset.

    I guess someone could quite easily re-write this to be an offset instead of this

  • you can set a 'trigger once' if any of those three are set: PERSONALIZED, NON, AD_FREE.

    That event will trigger when the user changes his consent (from UNKNOWN which is the status when the app opens for the first time)

  • I have added the issue, as requested, here:

    https://github.com/Scirra/Construct-3-bugs/issues/4672

    But I think it's OBS that's outdated, not Construct. But it's not just OBS Project. It's also Streamlabs OBS.

    Try to turn off worker mode instead of changing script type.

  • This will break so many projects when it's removed. Oh gosh

  • but when first player leaves everything is lost, everyone loses connection. What can I do to stop "main lobby" from shutting down?

    This is wrong. When the master player leaves another player becomes master

  • you will only get ads after the game can be selected in admob, which can take up to a week after the game is released in app store. (at least that's how it always worked for me)

  • is the game released and you can find the actual game via Admob console? where you add the app

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  • ashley has filed a bug to cordova, but the bug report seems pretty dead. github.com/apache/cordova-android/issues/1106

    I had to download and start using Android Studio.

    there is no error with the back-button events, but with the regular cordova splash plugin it won't work. So I guess many people stopped to use the regular and started to use the unofficial fork

  • this is unfortunately a very well known issue :(

    For me the only way of solving this is to export with Android Studio and comment out one line (103) from the splash plugin. then it works fine.

    there exist a fork of the plugin as well, but then you will need to build the apk with cordova on your own.

    If you use the C3 exporter the back-button don't work (only work if you unfocus with home-button and go back)

  • then you are not exporting an apk.

    you are exporting something else, maybe a cordova project or a html export..

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  • I have tried to export apk from C3 and renamed zip to .apk when saved it with browser

    If you export apk from C3 you should already get it as an apk, which you can install directly on the phone. you should not need to rename anything, then you do something wrong.

  • Yes, I just open the new xcode, and move the old to the trash bin :)

    And for the icons I just copy the same icons folder directly, so everything is set up.

    So the only thing I do is to set the signing thing, and change the view settings.

    It takes maybe ten seconds. So for me it works fine