fredriksthlm's Forum Posts

  • The EU documents doesn't really state "cookies" specifically. HTML5 Local Storage is the same as using cookies. What matter is the purpose of the data to save. Only tecjnically "necessary" data is allowed to save without consent.

    Basicallt this means only first-party session data. (The most common example is to save items in a shopping cart in one session)

    If you save data persistent, or if you save third party cookies, I guess it always needs consent.

    In the new Google UMP consent SDK, you must give consent for:

    "Store and/or access information on a device"

    You can try to search other forums for similar questions:

    stackoverflow.com/questions/64587630/cookies-acceptance-policy-and-localstorage-and-sessionstorage

  • To encourage users to give consent (and show ads) and state that this is the only way for them to be able to play the game is more or less a so called "cookie wall". This is highly controversial.

    You can read this article

    termsfeed.com/blog/gdpr-no-cookie-consent-walls

  • I don't believe google billing uses any cookies.

    If you disable cookies your app will not be able to show any ads, for anyone.

  • No it is not supported.

    In the Scirra Admob plugin they have a (deprecated) consent screen which ask you if you are fine with seeing personalized ads or none-personalized ads. This is not enough to comply with EU law.

    Even if you choose "none-personalised" ads Admob still requires to set a cookie to be able to track the ads. And the user have not give any consent for this.

    This Consent dialog is deprecated since long ago.

    The new UMP is in line with the ePrivacy Directive though. But with this users can opt-out for ads, obviously.

    The most "important" law for consent in EU is for cookie handling, and without giving consent for cookies you are not allowed to set any.

    Even though most webpages in EU now ask you for "allow cookies" and all kind of different popups, I would guess that still 95% av all webpages and apps in Europe do not comply with the EU directives.

    Most other Ad-companies doesn't even provide any consent SDK at all, they just write in their documentation that they trust all app developer to fully comply with the GDPR law by themselves. Which is extremely hard for a app developer to do really.

  • I believe these statements are incorrect.

    Webview uses google cookie manager.

    And the cookie manager is included in the cordova build (when building c3 projects for instance). Enabling/disabling of cookies is handled by 'setAcceptCookie', which is a boolean value. Default is 'true'.

    Exactly like you GloryF90 say, Admob for instance uses cookies (stores data on the device for tracking), which by law users needs to give consent for. If no consent is given then it is not legal to set a cookie and then admob will not serve any ads, at all.

    In the new Google UMP the default (manual) cookie consent is set to 'off', which is in line with the european gdpr law (The ePrivacy Directive). and then admob cannot serve any ads.

    It is a "huge debate" on this both on the google admob forums, and actually also in the EU parliament.

    support.google.com/admob/answer/9760862

  • I believe this might be due to the legacy Interstial and RewardAds was finally totally removed from Admob SDK yesterday. We had the brand new v20 release yesterday.

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  • I also had this exact problem. Turning off antialiasing is not supported fpr fonts, and using spritefonts for player names is not really realistic. Players can have names in many alphabets, not only the standard a-z latin letters.. and I never found a unicode spritefont. and draw hundreds and hundreds of letters by hand was not realistic

    I quit work on that pixel project totally when I realized this :(

  • Nepeo has left, it is Ashley who works with Advert plugin now. AppOpenAds are still in Beta, but yea, exist in the SDK now since 19.4.0.

    I've not seen it in any cordova plugin yet.

  • W O W

    Thanks

    👑 👑 👑

  • You can already export as app bundle..?

  • A question: Is it possible to change the language of the Mobile Advert consent box? Because if you are in Spain, Italy, Germany, Japan… It always comes out in English. I don´t know how to change it.

    With the new Consent functionality, via the UMP sdk, you will create and design your own Consent screens. called Funding Choices. You can setup different languages as well. Choose logotypes and texts. It is actually quite cool, a graphical UI to create your consent messages. You can play around with it in Admob even though the plugin does not use it (yet)

    support.google.com/fundingchoices/answer/9180084

    With the current one, it's not possible afaik.

  • Thanks for your input. I'm well aware this is time consuming and requires a lot of work.

    I know it's not really a bug, since it still "works". (But also the SDK versions used are outdated so we potentially lose revenue since the latest trackings are not included and so on.)

    Just wanted to put it on your radar so you will plan it in some dev scope

  • Yes, the plugin is now out of date unfortunately and uses deprecated functionality, which is no longer supported or maintained by Google.

    We need the Mobile Advert to be updated (or a new Advert plugin maybe, since it will be some breaking changes) to the very latest Admob iOS SDK as well as the latest Android Admob SDK.

    But most of all the plugin must comply with UMP/Funding Choices, since the old EU consent is deprecated.

    I fully understand that it is a lot of work to update (and also maintain) this plugin, but this needs to be developed/updated. At least an ETA for it. I know it was Nepeo/shortercode who did most of the work earlier on this. So sorry tagging you Ashley but I believe this needs some attention.

    Can you also verify which SDK versions the plugin currently uses?

    The current plugin does not seem to fully comply with the new ATT standard for iOS 14, which you get a red warning about in Admob console. (This was updated in one of the latest SDK releases)

    (I know there is a bug report for Mobile Advert currently from Lukas, that is bugs concerning the old deprecated EU concent. I hope that will be "solved" by leaving all that and start to use UMP instead)

  • I know you wanted blur.

    But for others who see this forum post and want dropshadow, tis one works fine. With manual offset and opacity.

    dropbox.com/s/1hij35z8r3m7pq7/drop-shadow-0.1-beta.c3addon