fredriksthlm's Forum Posts

  • Admob only works while exported, so it only works when you have the app on your phone or on the simulator. It will never ever work in preview, and is not supposed to work on preview.

  • maybe i'm just too stupid but i just can't get the rewarded ad to run

    test mode is on

    i load the ad on the start page

    System > on start of layout > MobileAds > Create rewarded advent "ca-app-pub-XXX/XXX" > show: false

    the ad should be displayed on the game page when the player presses a button

    Touch > on tap gestrue on ButtonAd > MobileAds > show rewarded advert

    somehow can't upload any pictures... for whatever reason

    I am despairing.....

    Do you know ow to use logcat in Android Studio? See the logs if so.

    Otherwise, try to catch the error if you get ay, in the construct plugin.

  • You need to load/create it on the game layout

    Admob has no idea about your layouts, thats an internal construct thing. Admob is not even in the same activity.

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  • The guy is asking about the 60 days cashout rule. This rule is for everyone, nothing related to russia.

    Before a sale can be cashed out in your seller account, you must wait 60 days until these profits are available to cashout

  • instead of all your events just try this:

  • The same Simulate control exist in several movement behaviors. Like Car, Platform, 8-direction etc. So it depends on which behavior you want for your sprite. In this case probably the Platform.

  • Ask on the steam forum instead of here.

    But here is one post for you

    steamcommunity.com/discussions/forum/1/3114770913769883084

  • If you guys set your app to target children and then later change the ads to "MATURE or TEENS" you are clearly violating the rules, and you might be permanently banned. And maybe that is for the best.

  • I use cordova cli + Android Studio.

    Never ever used jarsigner.

  • I think the recommended way is to use the C3 build tool, cordova cli or Android Studio.

    Some jarsigner and keytool should not be needed

  • Today we got a new release of the photon plugin, with the added feature I wrote about in my previous comment. Just fyi all.

    :)

    v4.1.1.4

  • Is there any logic behind it?

    Multiply

    Looks at the color information in each channel and multiplies the base color by the blend color. The result color is always a darker color. Multiplying any color with black produces black. Multiplying any color with white leaves the color unchanged. When you’re painting with a color other than black or white, successive strokes with a painting tool produce progressively darker colors. The effect is similar to drawing on the image with multiple marking pens.

    (From Photoshop help)

  • I asked you, on Discord, to verify which plugins you use. Since the issue is in a google library. (verify the plugins for the project, not which ones that are installed in the editor obviously)

    Google Billing (IAP), Admob (Mobile Advert), Google Play, etc.. using any of those?

  • BG1 does not have any color in your example. so nothing to set to BG2.

    just make both sprites white, in the editor. and set the color of BG1 in the properties instead, to your brown color or whatever. then BG2 will get the color from BG1

  • > This is a bit off topic..

    > I see you are creating a random deck of cards. This can easily be done by the Advanced Random and Permutation table functionality, without any JS. Just fyi

    That sounds great, could you share a tutorial or the documentation on how to use that?

    I dont have any tutorial. But it is very easy to use.

    construct.net/en/make-games/manuals/construct-3/plugin-reference/advanced-random