fredriksthlm's Forum Posts

  • To have two subscription types, like the below would make sense:

    • Construct Pro (basically C3)
    • Construct Animate/ Construct Light (this new Animate tool, with a cheaper subscription fee)

    Then some (most) people take the full "pro" package, while some other people only take the smaller/cheaper package, if they only want to do some animations for web for instance.

    But if you develop some features that only will be in the Animate subscription, it feels a bit odd. Since then I will need both subscriptions only to get the small new feature (currently only "Save as video") in Animate. This I would never do.

  • Use AVD.

    Create the devices you need in the hardware profiler, set memory and connection type etc.

    developer.android.com/studio/run/managing-avds

  • set the underage of consent tag as well as Child directed content in admob plugin.

    In admob console turn off all sensitive categories

  • The message from Google states it very clear that you showed ads to children that was not suitable to children. They state that they even attached screenshots.

    So you should verify your ad settings in Admob console, and also use the underage tag as well as Child treatment in admob plugin.

  • Check these two

    • Hatch room transition
    • Dynamic camera system
  • there is an example project with room transition

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  • Did you use the "smooth" setting?

    But you should probably create and save the images in the correct resolution in a "real" image software first, before importing. I only use the editor handle animations and to set image points and collisions polygons really.

  • I do not believe that is possible no.

  • the plugin Mobile Advert can both be used for Adsense (which is for web) and for Admob, which is for mobile.

    You can never ever preview Admob in the desktop preview. What you see in preview is Adsense, and it doesnt exist banners in Adsense. Banners only exist in Admob.

    I believe you should read the manual. Read it fully, before you even start to create something.

  • I guess this is due to the fact that cordova had this limit before. But Cordova removed that, so I guess Construct also can remove the limit now.

    Otherwise you can always amend the name manually later if you build with CLI or Android Studio.

    (For reference about the fix: github.com/apache/cordova-android/pull/859 )

  • the event sheet is run from top to bottom, every tick. so the last event will always be validated last. so in the second example your sprite will be set to Not mirrored, at every single tick.

    so this works as intended, but I hope this was only an example, and that you actually not create your events like this..?

  • its just math. if something moves 1920 pixels in one seconds, and the screen refreshes 60 times per second, then it will "jump" 1920/60 = 32 pixels every time the screen draw a new frame.

    just for the fun of it. try to make the plants go really slow and see if you see any jankyness still

    whats the resolution of all our sprites, what does it say about RAM usage in the project statistics?

  • but at 60fps the sprites will "jump" 40pixels every tick, if they move from one side to the other in a second, it cannot be "silky smooth" movement?

  • You state that the things in the foreground move janky? but the things in the background moves smooth(er)?

    If your viewport is 1920p wide, and the objects are moving from right to left in one second (which it seems like the plants in the foreground do approx, and our cactus example), then they will be moved with 30-40pixels every tick, at 60fps. so they will not move smooth. If your viewport is even bigger the "jumps" will be even longer.

    But maybe you refer to something else.. :)