BG1 does not have any color in your example. so nothing to set to BG2.
just make both sprites white, in the editor. and set the color of BG1 in the properties instead, to your brown color or whatever. then BG2 will get the color from BG1
> This is a bit off topic.. > I see you are creating a random deck of cards. This can easily be done by the Advanced Random and Permutation table functionality, without any JS. Just fyi That sounds great, could you share a tutorial or the documentation on how to use that?
> This is a bit off topic..
> I see you are creating a random deck of cards. This can easily be done by the Advanced Random and Permutation table functionality, without any JS. Just fyi
That sounds great, could you share a tutorial or the documentation on how to use that?
I dont have any tutorial. But it is very easy to use.
construct.net/en/make-games/manuals/construct-3/plugin-reference/advanced-random
This is a bit off topic..
I see you are creating a random deck of cards. This can easily be done by the Advanced Random and Permutation table functionality, without any JS. Just fyi
It still seems like your privacy policy are in some drive that needs a login? Have you uploaded it to a website?
You must change the links in both admob console and google play console
if you are previewing your project in the browser you use Adsense, not Admob. Adsense require Publisher info.
You can only test Admob if you install an apk
Develop games in your browser. Powerful, performant & highly capable.
It is clearly against the rules to show ads on app close (like on app back button pressed). You risk to be permanently banned.
support.google.com/admob/answer/6201362
Have you disclosed in the console that you use ads? Seems thats what they comment on
dash.applovin.com/documentation/mediation/cordova/getting-started/integration
Where do you see the error? In logcat/Android Studio?
make it as sub event
seems like something is wrong with your admob setup, try create new app and ad units in Admob.
Otherwise ask in the Admob forums, since this doesn't sound like C3-related.
Hi fredriksthlm are you able to test production release apks this way (adding your test device in admob settings).
Yes, of course.
I register my real physical phone as test device. Then I generate release apk and just send the apk to my phone directly and install it.
Photon Voice does not have any JavaScript SDK, only C++.
instead of loading the minified version try to load the regular version, in there you will be able to more easily verify where the error is coming from.
It actually looks like the reference that fails is "this".
try it again now, just in case. I believe their build server works the same regardless of c3-version you use.
Also if you ever need help, paste the full log from the console, not just a small popup