fedca's Forum Posts

  • move-to can be moved along paths made with the timeline and these timeline path can have bezier curves.

    editor.construct.net official example project

  • I think this part of the documentation explains it:

    -you need to use regenerate obstacle map after adding an obstacle

    -the obstacle map is not per instance

  • It would be really weird to have to buy both versions as you are already paying for 99% of Animates features if you are subscribed to C3.

    It also would be bad UX to have to switch between almost identical software depending on what features you need and there wouldn't be a version where you actually can do all in one. Also because of the removal of features it's even worse, let's say I want to bake a trail from the 3rd party addon Trail Renderer, would be impossible afaik.

    It's especially weird as the removal of the features is purely artificial.

    I also don't think that adding that feature to c3 would make less people buy Animate, maybe it would mean more people buy c3 instead of animate tho, as now there is a version that actually does it all.

    I don't think it's a good deal to make people buy a second identical house with a refrigerator if they want a refrigerator in their house. Obvious hyperbole, but I think it's clear what I mean.

  • For example to bake an animation or particle effect to a png sequence and re-import it. This would be useful to simplify or make certain animations more performant in game dev.

  • instead of using system timescale create a family (or multiple families) of all objects that should be paused and use set object timescale.

    This way only some object will be paused and system timescale etc. works normally.

  • I'm not sure I understand it exactly, but Skymen made this addon that allows the object to always use the image of another object:

    construct.net/en/make-games/addons/933/empty-shell

    so you can basically set a source object and the empty shell will copy from it

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  • I really wish something to solve this would be added to the platform behavior. I made a suggestion for it a while ago: construct23.ideas.aha.io/ideas/C23-I-90

    Votes would be appreciated.

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  • if you are looking to actually create a billboard, R0J0hound made an example using mesh and math. It's uploaded on the community discord.

    Though it will probably be easier to do the billboard like you are doing with Mikals 3dObject addon using a plane.

  • To transfer position to different layers in 3d you want to use the 3dCameras layerToCanvas() canvasToLayer() or the new 3dCamera layerToLayer() expressions.

    3dcamera.layerToLayerX() and 3dcamera.layerToLayerY() is only available in the Beta branch for now.

    documentation to read about it:

    https://www.construct.net/en/make-games/manuals/construct-3/plugin-reference/3d-camera

  • If you want to move something and have it be correctly affected by physics at the same time you must move it by physics.

  • if you import a sound with a name already in the project it will open a prompt to replace that file.

    construct23.ideas.aha.io (also this is the suggestion board)

  • yea containers are not really usable aside from some very limited cases imo, I would greatly appreciate a rework of containers to work properly with families, hierarchies and templates.

    I originally had this included in my suggestion "hierarchies for all object types" that you closed (thank you for adding support for a bunch of objects tho), saying that you only want hierarchies to be used for moving objects. But than we need another way to add them that allows the same amount of flexibility, which containers don't in their current form.

  • I'm glad it's helpful.

    There still were some issues that should be fixes now. I updated the previous post with two versions.