Start by making a concept project where you set variables and set text from variables, then add some timer's. Use the Construct Manual, it's easy to read and understand and it will save you a lot of time vs waiting around on the forums.
So start, then ask questions as they pop up. When it gets hard take a break but don't give up. Good Luck!
I personally use this method, you will have to edit the string, but it's good practice and the tutorial is straight forward.
https://www.scirra.com/tutorials/940/how-to-easily-capture-date-and-time-and-insert-them-in-a-project
My guess: In the bullet behavior properties menu, disable "set angle"
Develop games in your browser. Powerful, performant & highly capable.
By touch I was referring to no use of a scrollbar or buttons, I suppose swiping is the specific term.
I put together a good start:
dropbox.com/s/4tsvcj1k7tdig3c/TouchScroll.c3p
Now Downloading in the US. Debug preview causes C3 to automatically restart.
You should't duplicate a topic just because it didn't get answered. Scrolling can be dynamic to get right, your question needs to be more specific, are you looking for touch scrolling?
10:30am in the US, still can't download, error says it's on our side (Microsoft) I assume. But I will be testing and will notify you when I'm able to download.
We'll use your example: ["Hey there, "& playerName &"."]
In the sheet's cell write "Hey there, playerName."
Then when you set text use this replace(CSV.At(row,col),"playerName",playerName)
zumwaltwood answered the question. I want to point out why your original approach didn't work.
The reason why what your doing doesn't work is because a variable is stored data. You are trying to store a line of code which is a computer process. These types of misconceptions happen with non programmers, but they are valuable lessons. Even if you don't plan on learning to code it will help if you watch a few videos or read up on programming basics.
It's hard to tell what you are really trying to achieve, but there is a choose() expression, look into that.
If you want 2 bullets just split the idea into 2 actions.
There are lots of options, to keep the system you have; on the player collide with coin event add another condition, coin is visible
As every game, trial and error. Just start.
If your testing performance you should create a text object and have that display fps. Debug is for seeing values of objects, so there's that.
Only thing I can think of is it may be the browser, try a different one if you haven't already.
Use on tap for the jump instead of any touch start, that should do it.
Actually deleting "is falling" will severely shorten the jump, I'm testing it myself now. This is game dev, trial and error.