EvasiveBits's Forum Posts

  • Try deleting is falling.

  • First Event

    + Touch: Is in touch

    + Player: Platform is falling

    -> Player: Set Platform gravity to 7000

    -> Player: Set animation frame to 2

    Second Event, this has the same conditions, but the "is in touch" is inverted

    + Touch: [X] Is in touch

    + Player: Platform is falling

    -> Player: Set Platform gravity to 1500

    Hope it helps.

  • No stupid questions your learning.

    Don't do a sub event.

    Don't invert those conditions.

    Copy the two conditions and replace on any touch end with the two copied conditions.

    Then invert "Is in touch"

  • Okay, for the last event in that set of logic, try to replace the "On any touch end" with an inverted "is in touch" and Platform is falling.

    To invert a condition right click the condition and select invert, this will test if it's not true.

  • Replace "any touch end" with "is touching object" & "trigger once while true".

  • What Ashley means by behind is not that they(Sony & Nintendo) are not working on advanced technology or incompetent. He is referring to the fact that they haven't devoted as much work towards the indie development in the terms of implementing web based tech with their tech.

    Sony & Nintendo don't want to open up the flood gates. It's not a simple thing to do and maintain control of their store's quality.

    Here's the thing, it's inevitable that web based tech is only going to grow due to the easy access to resources and affordability to publish content. There's no guarantees Sony or Nintendo will welcome it, but since Microsoft did it's more likely than it was a year or so ago.

  • I would need a c3p file or a screenshot to help and know I'm pointing you in the right direction. However, I'm going to assume that you are using the on touch hold, if so replace that with this.

    Event: Is in touch; Action: Wait 0.15

    Sub event: Is in touch; Action: Heavy Gravity

    Else: Gravity is default

    This may not work 100% of the time or as intended so test it well and play around with it.

    Sometimes you got to work around the engine, but that goes for every engine.

  • I have yet to use turrets in Construct but I know they are used in the RTS & the Turret template. I highly recommend reading from the manual:https://www.construct.net/make-games/manuals/construct-3/behavior-reference/turret

  • Look up physics joints in the manual. You will need to know the terminology to ask a specific question if you need help with your logic.

    You build a physics joint in the event sheet, they are referenced under the actions list of an object assigned a physics behavior. Start there.

  • No problem, I highly recommend you read the manual to Construct. I know it's not the most fun thing to do but it's well written and will save you a lot of time in the long run. Even if you don't fully understand whats being referenced just skim through it. Trust Me ;) and good luck.

  • If mean a certain location on the object, then you need to create and image point.

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  • Object A = The one you want to spawn

    Object B = The object that triggers the spawn

    Event: Object B compare frame (3)

    Action: Create Object A

  • Check the collision polygon in the animation editor.

  • Round(number/4)*4

    Posted before I saw dop2000, he defiantly got it down nice and easy.

  • % finds the remainder so if the result you test is 0 then the number can be a multiple of 4. Then if you want to round up you can test regex if str(x%4) not equal to 0 then x+1 and repeat until remainder is 0.

    I should mention I'm no math expert so the logic may be off but "%" is one of the tools you are looking for.