EvasiveBits's Forum Posts

  • If you are still having this issue I found the solution on the forums. All you have to do is add the Browser plugin and use condition: On Back Button change action to your liking.

    construct.net/en/forum/construct-3/how-do-i-8/access-androids-back-button-137036

  • try runtime.addEvent...

  • (Added) If its a listener as I understand it, it would only check once for the event with your code.

    I am wrong about this.

  • I'm a novice at using JS w/ C3, with that being said I don't think you want document.addEventLis... in the start up function.

    (Added) If its a listener as I understand it, it would only check once for the event with your code.

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  • I hear you friend. If I may I would like to share some thoughts on the both of the matters you mentioned.

    Backup saves are always important, in construct this is even more so if you are saving to the browser. I would recommend you do a download save periodically. If you save to the browser then clear browser data it will delete your project. I'm not sure if your project is retrievable because I don't know every detail, hopefully someone else can help in that department.

    As for the cost, there are free alternatives to C3. C3 seems super simple because it is engineered well, but it's a premium software and must be paid for by users, we (the users) must support it for it's survival and continued support. So like I said, there are free alternatives that you can use until you can afford C3.

    Most important, please don't get discouraged from game development. It will always be a roller coaster ride no matter which technology you use and your experience in it. Though the lost project may sting you will never let it happen again and will be a better developer for it.

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  • I ran a test, i'm guessing you want to use waypoints. I could not recreate the issue. I used a sprite object at the waypoint, when sprite overlaps (triggered once while true) I increase the max speed.

    edited: I could not recreate the issue using my method.

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  • I don't want to discourage you but I must say that nothing is easy about 3D, you will want to go with the one that is most documented despite what anyone recommends.

    I got into 3D about a year ago and am still learning about it, I never used either of the plugins you are asking about but I did spend 2 years working in C2 - C3 everyday and now use unity. Construct is a great 2D engine for web based games. Those plug-ins are great experiments and supporting the developers to play around with them is fine, but to look at them as an easy way to make 3D games would be a mistake.

    The point of Construct is to make scripting easy, when it comes to 3D games scripting will be the last of your concerns.

  • I like Unity a lot because its very reliable, powerful, and the management system is great.

    As far as learning C# I can't really say it took a lot of time. learning how to program is not like a gathering of a mass amount of knowledge, its more like learning math in that you learn how to organize equations and process them. Once you get that down then get to work with the API documentation open (think encyclopedia) for the tools you are using. It's not a cakewalk but it was far more easy then I imagined it would be. I do credit Construct a lot for breaking the ice and getting me introduced to logic.

  • I personally never published a mobile game with Unity but that will change in a month or so.

    I have both a Construct and Unity version of my current project which has an animated ocean I created with a solid blue background and a wave animation done with a single sprite that moves horizontal and fades in and out, once faded out the sprite moves to a random location and fades in again, this gives me an ocean that always looks different. The Construct APK is no where near as smooth as the Unity APK and in order for the game to look good that ocean must be smooth, so I devoted that game to Unity and it will be my first Unity game published to mobile. I must say it was a bummer because I was excited to use Construct's mobile build service which makes it much easier to build an APK but that's how things go, no engine is flawless, so when building a game you must take every available tool into consideration. At your level I would just focus on Construct because I really think APK's will not be the most desired way to build games in the near future. I only do it so I have access to ad mob.

    I think it's important to go with the tools that help you get the most done in the least amount of time while factoring in reliability.

  • Yes you use C# in Unity but here's the thing, code to the untrained eye looks really intimidating but its the logic and creative aspects of working with data and optimizing the flow of data that's actually the hard part.

    What makes Construct so cool is the fact that event sheets have you focus logic, so you exercise that mussel. The more time you spend learning the terminology the less intimidating it will feel when you are building your event sheets.