Yes, especially if you fall more on the artist/design side vs the technical side. Things will make more sense as you keep on working on your vision.
This will make some heads explode but I must say that learning from YouTube is the worst way to learn, I say this after I spent the first 2 years learning game dev by watching those videos. Most of what I learned I had to through away because it was bad practice. Learning from YouTube will focus on the 'how' to do things (that's if you got pro advice), but it is equally important to learn the 'why' because when you need to build something that has never been done before you will need to be able to follow the bread crumbs to the answers.
I do recommend watching some short videos on object oriented programming for beginners and non-programmers because you will learn the terminology and why we use variables and why there are different types. If you can describe the problem you can solve the problem.
I highly recommend that you start reading the Construct manual front to back, its the most simple documentation I have ever seen for a game engine. It has a few gems in it that will help you understand why somethings give you bad performance, you'll also see why some methods that feel natural don't work the way you think they should because computers have no intuition.
Before you know it you'll be learning Unity. I never thought I could do real programming let alone get good at Construct, I quit a number of times but I could never get the urge to make games out of me and now I build 2D with Unity and use Construct to test ideas.