dcadjust's Forum Posts

  • Way too many ads in the game. Would be good to reduce it in my opinion. Because of the many ads it is not really playable in its current state.

  • Hi All

    Just wanted to find out if we can use this plugin with Steamworks SDK v1.43 or should we stick with v1.42?

    Thx

  • Hi all

    I already own this and have used it with C2. It is great, but I would please like to know:

    1.) I'm about to make the jump to C3 - Does this work in C3 with the C3 runtime?

    2.) Can I use the construct build service or do I have to use Phonegap? I see cocoon is closing shop

    Thanks

  • Hi All

    I would like to share my game new that will be released on Steam on August the 3rd.

    It is a top down Sci-fi 2D Rally racing game that presents the player with various obstacles to overcome to reach the end of each track.

    Took my about 2 years to make working week nights and weekends when I was able to.

    The game was developed with C2 and for anyone who is interested I had fairly big layouts 12800x12800 for the final stages and C2 had no problem with his :). I thought that was pretty awesome.

    Here is a trailer for the game and some pics :)

    Subscribe to Construct videos now

    https://imgur.com/a/h0MAhx2

  • Support for nw.js 0.28.0, thats great news. Not too long to go before I can release my game on Steam and I will need this for achievements. Has anybody released a game recently using nw.js 0.28.0? Was wondering if it is stable and reliable .

    Does anybody have any advice on what the best version of nw.js is to use for a release on Steam?

    Thanks in advance

  • This shake behaviour has come in handy in the past:

    If anyone could convert it for C3 it would be great.

    Agreed, this behavior is extremely useful. This and light tween is a must have. I know lite tween is available, but I need this before I can jump to C3

  • > the Mnk there have certainly been major problems with NWJS and C2 for us, which is why we switched to Unity for our next game.

    >

    > Almost every negative review and negative Let's Play on YouTube had bugs in the collisions due to HTML5 not running well on their machine (which were often good enough to run modern 3D games just fine).

    >

    That is very unpleasant, is what I hope does not happen to me.

    The problem is HTML5, so I think you can not solve this problem? What does Ashley say about this?

    I have too much work done to port Unity, although also soon I will have to use unity due to my dissatisfaction with C3.

    I know this is old, just want to add my two cents.

    I have supported a few C2 developers already on Steam including, Jay Jay's insanity's Blade, Next Penelope, Airscape, 8bitboy and 2 or 3 others and I can say that all the games run well on my system with no issues. (But with that said it is a beefy machine) Also hopefully things have improved with Node web kit as several versions has been released since the debut of Insanity's blade. I'm with Jay Jay on Unity. I'm learning that now with Playmaker, but its difficult. Or maybe its not that difficult and I'm just stupid. HA HA. Game development is an emotional roller coaster ride. Its hard but worth it.

    I'm about 5 month away from releasing my 1st C2 game on Steam. Curious to see how it all turns out.

    It would be nice to hear from other devs who have already released a game on Steam and how their experience was with node web kit and their c2 game.

  • After some PM's from devs who have released games on Steam and additional research I came to the conclusion that c2 games on Steam is doable for sure. I also purchased The next Penelope and Airscape and the games runs fine and problem free. The "Steam4C2" plugin seems to work like a charm and I will definitely be getting that.

    I'll checkout the enigma protector that looks interesting, but I think these days if people want to steal your stuff they will do so. You can slow them down but you cannot completely stop them.

  • Awesome game. I luv it. You nailed it, graphics sound and game play.

  • dropbox.com/s/n1sd6pl4nii6wwn/RotateThatLayer.capx

    Thanks a million 99Instances2Go. Works like a charm. This is a completely different way to approach it and I didn't think of that at all.

    Appreciate your help.

  • Hi All.

    Please help. I'm stuck and cannot find the solution I'm looking for on the forums. As an effect I'm trying to start each layout at an angle eg 90 Deg or 180 Deg and then on the start of the layout let it rotate to 0 Deg. I've been trying to do this with lerp/lerpangel/lerprotate and have been at it for hours. If someone know how to do this please can you let me know how to do it? I really am at a lost right now.

    Thank you.

  • The art work is very good.

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  • Hi all

    I'd like to share my latest android project which has finally been completed

    Its a little game base don the sport of rugby. The aim of the game is to guide your team across the field and score tries.

    It has a campaign mode with 60 levels and an chaos mode which is basically an endless mode with a global leader-board.

    The game was build with cocoonio and I think cocoonio works great.

    You can check it out at:

    https://play.google.com/store/apps/deta ... nningrugby

    Cheers.

  • Hi All

    I’ve been looking for answers to some questions I have and haven’t really found them in the forums so it’s time to ask I guess.

    Hopefully someone can shed some light.

    My questions are related to releasing on Steam and directed at devs that has already done so.

    1.) Was uploading your game and getting it live an easy process? I’ve been reading that some guys have issues because of NWJS while others say its simple and painless?

    2.) Once your game went live and you started selling copies – Did you experience a high amount of refunds due to the game not running on a customer’s pc (Again due to it being NWJS)

    I’m a bit confused to this as people seem to be complaining about it, but yet I have supported construct 2 devs and purchased their games and have had no problems. The games work fine. Just look at Super Ubie land, the next Penelope and Airscape as an example

    Also I have 3 pc’s that I test nwjs exported games with and a laptop. These pc’s have different specs and are in different states of /updates patches etc. yet all my games that I test run fine on all of them.

    The laptop can struggle a bit if things get too busy, but that’s understandable.

    3.) Am I correct in saying that small to medium sized games made in C2 is fine for Steam and will be technically reliable (Running stable on most systems)?

    Thanks

  • > the tool mentioned on the cocooon site. The apk then works fine once it is signed and aligned.

    > The tool is easy to use (as long as you follow the how to doc) and you only have to set up your key-store once and you can use the same key store file for all your android games going forward.

    >

    is that ShatterBox? and is it at all related to AdMob or Appodeal? I haven't looked into the ad stuff yet, still in testing mode.

    awesome thanks for the clarification! I thought it was strange there wasn't a 'signed' apk version. I assumed the unsigned one would work before you got the key. no matter..

    Not directly related to the ads. Its just to sign the apk so places like google play will accept it, once its signed it should work on your device

    You can download the apk signer here:

    https://shatter-box.com/knowledgebase/a ... pk-signer/