Friends, construct 2-3 is a powerful tool, you just do not know how to use.
With this engine you can create fit games, trust me!
Approach the case very carefully!
Ah there's the "You just don't use it right"
Sure, that would be a valid argument, except I've moved onto C# and Unity and have made a better performing game and deployed to consoles than our C2 1-chapter prototype?
Chowdren is the first real option I've seen for actual native-quality performance from Construct 2+ and it makes me very happy, because that's all I ever wanted for the engine with an already-amazing editor.
Also, you point at a statistics graph for an undisclosed app? If it's free to play mobile then I already am excluded simply because my games are commercial and desktop.
Of course not everyone needs the performance I demand, 2D platformers are some of the most demanding forms of 2D games, especially as more and more enemies need platform movements.
If you're not making something as intensive on the CPU, then you'll have a great time with C2/C3 and I never denied that (other than the lack of console options until Chowdren came around).
Stop blaming developers, the marketing around this tool is very seductive and attracts 2D developers who have been burned repeatedly by the HTML5 dream it projects (big Construct game developers, even those from the Scirra showcases, have had to admit they ended up paying for ports in other engines).
There's still successful games made and that will be made in HTML5 ahead, but to say "every 2D game" will be best made in this tool was simply incorrect until native export became an option to harness more of the CPU side (JavaScript is horribly inefficient, and garbage collection is even worse despite Scirra's stellar job at combating it).