dcadjust's Forum Posts

  • dcadjust are you building for Android or iOS or both?

    I'm trying to build for Android right now and for some reason the armv7 debug.apk works on my device, but the armv7 unsigned apk says it's corrupt when I try to Install it on my mobile device. any ideas?

    installing to Android 7.1.1 ASUS Zenfone 3

    Hi Jobel.

    Correct, debug will work, unsigned does not work out of the box

    I'm building for android only.

    I used the debug arm apk to test my game then once I started testing leader boards I took the unsinged apk and signed it with the tool mentioned on the cocooon site. The apk then works fine once it is signed and aligned.

    The tool is easy to use (as long as you follow the how to doc) and you only have to set up your key-store once and you can use the same key store file for all your android games going forward.

  • Hi All

    Just adding my two cents, I know this thread is kinda old, but I have to say Cooonio in my opinion is way better than xdk. (I’m not bashing XDK. Its just my experience)

    I’m about to release my next game on google play (just need to get leader boards working properly) and it’s been a great experience overall.

    Highlights to me are:

    Performance

    Performance is great. I test on a galaxy tab 3 and a Samsung s4. These devices are fairly old now so I feel if cocoon apps run good on these devices they will run fairly well across the board.

    On XDK my phone heats up a lot, this does not happen to me on cocoonio canvas+

    I find on XDK that when ads load in my game it affects gameplay speed.

    In cocoon the experience stays smooth

    File size

    My entire game is 11MB which is not bad at all and that includes having cocoon google game services and admob ads.

    My XDK games are 25MB+ (I create small games in general for android)

    Ease of use

    Once you get to know the site, setting everything up is actually easy to do and works well.

    I’m struggling with leaderboards a little, but that’s just because its new to me. Once you know how these thing work setting it up will be a breeze I’m sure.

    I’m definitely sticking with cocoon for now and do recommend it for your mobile projects.

    Only thing I found out the hard way is that letterbox scale does not work in cocoon (or XDK) oops. Keep that in mind and design your game accordingly

    Cheers

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  • [quote:9mbd26gi]Construct 3, easiest to learn, lacks ways to make money, Steam NOT confirmed, lacks PS4 or Xbox One support, the crappy mobile market is a dead dog, you can't make money on mobile since everybody expects even the best games for free.

    Game Maker Studio 2 has Steam, Xbox One and PS4 support. Visual drag and drop coding.

    Unity + uScript (a visual scripting plugin) is also great option, and Unity also exports to Steam, Xbox One and PS4.

    Yeah. I feel you bro. I'm using construct for developing mobile games still no luck on making money.That's why I'm planning to switch on developing games on PC.But I'm not sure if scirra will implement Steam and don't know when they will released the full version of C3.I have an existing license for Game Maker Studio 1 maybe I will just to used my 20% discount to upgrade on Game Maker Studio 2 and used it for developing games for PC and just used my existing license on C3 for making mobile games

    Yes GM2 has PS4 and XBOX one support, but I just read below

    https://www.yoyogames.com/blog/437/game ... ts-out-now

    At those prices the console exporters will not mean anything to most Indie Devs.

    I suppose you can wait till you have a hit PC game on your hand and then only purchase the exporters to get your game on those systems, but out ouch man. That's a lot of moolah <img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked">

  • Love it. Dark themes are the best, always easier on the eyes.

  • Not yet. Will do so when the local offline version is available. Had an internet outage on Saturday. When that happens you have no access to construct 3 and thats not cool

  • Looks cool. Voted

  • This is some really good work. From what I have seen in the video the battle seemed to go on a bit long.

    Everything else looks great though

    I hope you bring out a playable demo?

    I'd like to try it out.

    Good luck with this project.

  • Real nice. And you also have great Pixel Art skills on your ava.

    Thanks MP. Check back when I have implemented game pad support. Hopefully that raises the fun factor.

    The guy in my avatar is called Cypix. He is a character for a platform game idea I'm toying with.

  • very cool.. good transitions, nice short iterations (although the Get Ready is kind of tedious after a while). I like the weapons and teleport/slow downs, and level design a lot. Looks like you can probably get really advanced levels...

    At first really didn't like the mouse control, but after a bit I got used to it. In general, mouse games don't feel like games to me - I don't know why. I mean, to use a mouse as a way to interact with the interface, sure. But to make my space ship be wherever the mouse is? feels like the ship is really just my mouse.. I don't know, something is weird about it. But like I said, I got used to it.

    The WASD keys should rotate the ship in the direction rather than it just popping to exact right-angles...Honestly, I think the whole game should use a GamePad.. I think I would actually buy this game. But of course that would probably change almost all the level design..

    Hi Jobel

    Thanks for the feedback, you are right about the mouse control. I have been working on game pad controls. At first I did not like it as I was using the 8 directions movement behavior and it felt clunky, but just recently I figured out how to implement smooth 360 degree movement with the analogue stick. Now using the gamepad seems like a better idea and I am moving the controls across to the pad

    And yes, I would need to redo the levels for that, but I think it is worth it.

    Hey, once the game is running with Pad control and I have a demo level I’ll let you know. If you have the time maybe you can take it for a test run

  • Jumpship Gemini

    Jumship Gemini is a sort of a Shmup, but you control your ship with the mouse for precise control.

    The ship also has a hyper jump ability enabling the player to move very fast and jump to anywhere in the play field to avoid obstacles and enemies.

    The jump ship is also equipped with a shield and 3 weapon types which can be switched between at any time.

    Deploying your shield or using weapons consumes energy. The player will have to balance play between destroying enemies and going for the power cell pickups to replenish energy.

    When not firing the ships energy will recharge slowly.

    The Idea is to create a frantic shmup type game, but give the player the tools to survive in any condition even when totally overrun by enemies.

    You can play the demo in the arcade:

    https://www.scirra.com/arcade/action-games/jumpshipgemini-17356

  • Yes, we will be working on an Xbox Live plugin shortly, and this will make it possible to publish to Xbox One.

    There seems to have been some conflicting information in the past, but this is definitely happening.

    I'm drooling at the mouth. That is going to be awesome.

  • Congratulations on the 10K+ downloads and good luck with your game.

  • Futuristic Armored Soldier — Now for sale in the Scirra Store!

    https://www.scirra.com/store/2d-game-sprites/futuristic-armored-soldier-3174

    <h3>Futuristic Armored Soldier</h3><div class="deshr"></div><p>Animated 8-Bit Futuristic Armored Soldier</p><p>Animations and frames include:</p><p>Idle</p><p>Run</p><p>Run And Shoot</p><p>Jump</p><p>Jump And Shoot</p><p>Wall Jump/Slide</p><p>Wall Shoot</p><p>Climb</p><p>Attack Ball</p>

    Use this topic to leave comments, ask questions and talk about Futuristic Armored Soldier

  • Sci-Fi Tilesets — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-tilemaps/sci-fi-tilesets-3160

    <p>A Set of 10 Tilemaps (5 foreground and 5 backgrounds) along with additional objects and decorations.</p><p>Suitable to use for a Sci-Fi, futuristic or similar platformer game.</p><p>Includes several extras like enemies, crates, lightning bolts, a player character and level decorations.</p><p>Get started on building a full game right away or use the tilemaps to quickly prototype ideas without the need to draw art assets</p><p>All images are in png format</p><p>Example capx included to showcase some examples</p>

    Use this topic to leave comments, ask questions and talk about Sci-Fi Tilesets

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