We can all agree that audio is lacking in Construct 2 and I know this is mostly because of cross-browser compatibility. But audio is an area that can't be overlooked and I've found something that could possibly help with this.
http://createdigitalmusic.com/2010/10/libpd-put-pure-data-in-your-app-on-an-iphone-or-android-and-everywhere-free/
http://mccormick.cx/projects/WebPd/
What this is, is a version of libdeb which works online - without plugins! This would mean that it could be integrated with Constrcut 2, and which would mean that we could build our own channel control, sound grouping, positional audio, reverb zone, dsp effects and occlusion for use directly within Construct 2 and the best part is that it would work on all browsers because PD would be controlling the audio output.
If Construct 2 can give developers control of the features I just mentioned, it would make it an outstandingly attractive development environment for sound designers and game developers with an interest in sound.