CrudeMik's Forum Posts

  • How would I set the game to ingore gamepad input?

    I have an action where I press a button which triggers an animation. I want to ignore input while the animation plays and then re-enable input when the animation has finished.

    Best,

    Mik

  • linkman: Awesome job so far.

    I a few actions in the start of layout, I'm getting the camera effect I'm wanting. AWESOME !

    CrudeMik: Are your characters two distinct object types or instances of the same object type ?

    They're two distinct object types

  • Excellent in principle but I can't seem to get it to work either

  • Crap I've taken it out of the cap for now. I'll mock something up

  • This is extreamly excellent. I'm having trouble switching between followed objects though, in my game I have two characters the player can control. I can't work out how to 'un-follow' one character to switch focus to the other.

    I tried setting up multiple cameras too but that didn't seem to work, I can't seem to 'de-activate' a camera

  • http://dl.dropbox.com/u/2876662/TrailExample/index.html

    NOTE: hold down left mouse button to make trails

    Not sure if something like this is anything like what you are talking about but - just to explicate how simple it is - it took about 5 minutes. And the source image is yucky with the alpha going into the border. Yet still pretty neat.

    Edit: Let me know if the above is part of the effect you are going for and if so, I will put some more time into it and get those mist effects like shown in your image working.

    That's cool!

  • Do you still want it to be able to move when its gravity is at 0?

    Yeah ideally but, static 'pockets' of 0 gravity would be interesting

  • There was this iOS game that did this perfectly...can't...remember...name...

  • Is there any way I can tell some physics object to ignore gravity?

    So say I have a ring of light and whenever a physics object is within that ring of light, I'd want it to ignore gravity. Where everything outside of that ring of light is still affected by gravity.

    Any ideas?

    Cheers,

    Mik

  • Super tough, the death jingle clashes with the music.

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  • play by name

    choose("sound1","sound2","sound3")

  • Also looking more into it, it doesn't look like Firefox is going to support it for a long time and there's not be any mention of it in IE and Opera.

    Chorme / Awesonium + Safari has got to be worth it though.

    I'll stop banging on about it.

  • I would have to agree.

    I don't see it much different than supporting webgl or the controller which only worked on a few browsers before. But this could be a lot more complicated. I'm talking from complete ignorance ha, but if a beta version of more webaudio functions is possible then it'd be a game changer.

    I know 3 serious developers who don't consider Construct an option because of the audio, they all use Game Maker and its FMOD plugin. WebAudio has potential to smash that.

  • > Well, post it! I wish to see it!

    *SIGH* Would you all like to see the unfinished version with the lame music which I will most likely be replacing? <img src="smileys/smiley11.gif" border="0" align="middle" />

    Or I can keep working on it to get it in a state I'm happy with? <img src="smileys/smiley32.gif" border="0" align="middle" />

    I can show you it so far, but I'm not too pleased with the music... not pleased at all really.

    Sent you some tunes man! :) Don't worry I will not be offended if you don't use them haha

  • Just going to bump this as I'm still totally stumped. I still can't get the right analog stick to aim properly like in a twin stick shooter.