Hello all! I have run smack into a roadblock trying to create my first Construct2 project and I was hoping someone out there could guide me to a solution.
My Goal:
I am trying to create a basic simulation where you have a cup with a liquid of a known color (Color A) and you are pouring a second liquid of a different known color (Color B) into the cup. What I hope to achieve here is turning the liquid in the cup into a new color (Color C) which would be the interpolated mid-point of Color A and Color B.
My Problem:
The full scale of my project will include dozens of different liquids and you could combine any number of them into the cup in a given round so creating sprite animations of the color shift for every combination of liquids is far from ideal if not all together impossible.
I understand that a sprite object doesn't exactly have a color of its own and therefore I can't just set read and set the RGB/HSL values of a sprite object the way I'd like. Can anyone suggest a good way to approach this?
Thanks in advance,
-Mike